Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem * Cleanup warnings in FultonSystem * Cleanup warning in HolidaySystem * Cleanup warning in DoAfterOverlay * Cleanup warning in EntityHealthBarOverlay * Cleanup warning in SmokeVisualizerSystem * Cleanup warning in VaporVisualizerSystem * Cleanup warning in ColorFlashEffectSystem * Cleanup warnings in StealthSystem * Cleanup warnings in TrayScannerSystem * Cleanup warnings in InventoryUIController * Cleanup warnings in HideMechanismsCommand * Cleanup warning in ShowMechanismsCommand * Cleanup warnings in EntityPickupAnimationSystem * Cleanup warnings in PointingSystem * Cleanup warning in StickyVisualizerSystem * Cleanup warnings in TabletopSystem * Cleanup warnings in PillSystem * Cleanup warnings in DiceSystem * Cleanup warnings in ProjectileSystem
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@@ -13,6 +13,7 @@ public sealed class ColorFlashEffectSystem : SharedColorFlashEffectSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AnimationPlayerSystem _animation = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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/// <summary>
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/// It's a little on the long side but given we use multiple colours denoting what happened it makes it easier to register.
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@@ -44,7 +45,7 @@ public sealed class ColorFlashEffectSystem : SharedColorFlashEffectSystem
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if (TryComp<SpriteComponent>(uid, out var sprite))
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{
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sprite.Color = component.Color;
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_sprite.SetColor((uid, sprite), component.Color);
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}
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}
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