Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem * Cleanup warnings in FultonSystem * Cleanup warning in HolidaySystem * Cleanup warning in DoAfterOverlay * Cleanup warning in EntityHealthBarOverlay * Cleanup warning in SmokeVisualizerSystem * Cleanup warning in VaporVisualizerSystem * Cleanup warning in ColorFlashEffectSystem * Cleanup warnings in StealthSystem * Cleanup warnings in TrayScannerSystem * Cleanup warnings in InventoryUIController * Cleanup warnings in HideMechanismsCommand * Cleanup warning in ShowMechanismsCommand * Cleanup warnings in EntityPickupAnimationSystem * Cleanup warnings in PointingSystem * Cleanup warning in StickyVisualizerSystem * Cleanup warnings in TabletopSystem * Cleanup warnings in PillSystem * Cleanup warnings in DiceSystem * Cleanup warnings in ProjectileSystem
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@@ -4,7 +4,6 @@ using Content.Shared.SubFloor;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Client.SubFloor;
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@@ -19,6 +18,7 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly TrayScanRevealSystem _trayScanReveal = default!;
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private const string TRayAnimationKey = "trays";
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@@ -102,7 +102,7 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
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if ((!_appearance.TryGetData(uid, SubFloorVisuals.ScannerRevealed, out bool value) || !value) &&
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sprite.Color.A > SubfloorRevealAlpha)
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{
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sprite.Color = sprite.Color.WithAlpha(0f);
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_sprite.SetColor((uid, sprite), sprite.Color.WithAlpha(0f));
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}
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SetRevealed(uid, true);
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@@ -136,7 +136,7 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
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{
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SetRevealed(uid, false);
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RemCompDeferred<TrayRevealedComponent>(uid);
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sprite.Color = sprite.Color.WithAlpha(1f);
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_sprite.SetColor((uid, sprite), sprite.Color.WithAlpha(1f));
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continue;
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}
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