Fixes (#824)
* delete round seed * delete worldEdge locale * Update CP14BiomeSpawnerSystem.cs * nails to 50 max stack * wood planks stack increase * flora material stack edit * Update EntityTest.cs * Update EntityTest.cs
This commit is contained in:
@@ -5,7 +5,6 @@
|
||||
|
||||
using System.Linq;
|
||||
using Content.Server._CP14.BiomeSpawner.Components;
|
||||
using Content.Server._CP14.RoundSeed;
|
||||
using Content.Server.Decals;
|
||||
using Content.Server.Parallax;
|
||||
using Content.Shared.Whitelist;
|
||||
@@ -13,6 +12,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server._CP14.BiomeSpawner.EntitySystems;
|
||||
|
||||
@@ -24,12 +24,21 @@ public sealed class CP14BiomeSpawnerSystem : EntitySystem
|
||||
[Dependency] private readonly SharedMapSystem _maps = default!;
|
||||
[Dependency] private readonly DecalSystem _decals = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly CP14RoundSeedSystem _roundSeed = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private int _globalSeed = 0;
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14BiomeSpawnerComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<Shared.GameTicking.RoundEndMessageEvent>(OnRoundEnd);
|
||||
|
||||
UpdateSeed();
|
||||
}
|
||||
|
||||
private void OnRoundEnd(Shared.GameTicking.RoundEndMessageEvent ev)
|
||||
{
|
||||
UpdateSeed();
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<CP14BiomeSpawnerComponent> ent, ref MapInitEvent args)
|
||||
@@ -38,6 +47,11 @@ public sealed class CP14BiomeSpawnerSystem : EntitySystem
|
||||
QueueDel(ent);
|
||||
}
|
||||
|
||||
private void UpdateSeed()
|
||||
{
|
||||
_globalSeed = _random.Next(int.MinValue, int.MaxValue);
|
||||
}
|
||||
|
||||
private void SpawnBiome(Entity<CP14BiomeSpawnerComponent> ent)
|
||||
{
|
||||
var biome = _proto.Index(ent.Comp.Biome);
|
||||
@@ -50,11 +64,9 @@ public sealed class CP14BiomeSpawnerSystem : EntitySystem
|
||||
if (!TryComp<MapGridComponent>(gridUid, out var map))
|
||||
return;
|
||||
|
||||
var seed = _roundSeed.GetSeed();
|
||||
|
||||
var vec = _transform.GetGridOrMapTilePosition(ent);
|
||||
|
||||
if (!_biome.TryGetTile(vec, biome.Layers, seed, map, out var tile))
|
||||
if (!_biome.TryGetTile(vec, biome.Layers, _globalSeed, map, out var tile))
|
||||
return;
|
||||
|
||||
// Set new tile
|
||||
@@ -70,7 +82,7 @@ public sealed class CP14BiomeSpawnerSystem : EntitySystem
|
||||
}
|
||||
|
||||
//Add decals
|
||||
if (_biome.TryGetDecals(vec, biome.Layers, seed, map, out var decals))
|
||||
if (_biome.TryGetDecals(vec, biome.Layers, _globalSeed, map, out var decals))
|
||||
{
|
||||
foreach (var decal in decals)
|
||||
{
|
||||
@@ -87,7 +99,7 @@ public sealed class CP14BiomeSpawnerSystem : EntitySystem
|
||||
QueueDel(entToRemove);
|
||||
}
|
||||
|
||||
if (_biome.TryGetEntity(vec, biome.Layers, tile.Value, seed, map, out var entityProto))
|
||||
if (_biome.TryGetEntity(vec, biome.Layers, tile.Value, _globalSeed, map, out var entityProto))
|
||||
Spawn(entityProto, new EntityCoordinates(gridUid, tileCenterVec));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user