Fixes (#824)
* delete round seed * delete worldEdge locale * Update CP14BiomeSpawnerSystem.cs * nails to 50 max stack * wood planks stack increase * flora material stack edit * Update EntityTest.cs * Update EntityTest.cs
This commit is contained in:
@@ -75,7 +75,7 @@
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- id: CP14CrystalLampBlueEmpty
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- id: CP14CrystalLampOrangeEmpty
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- id: CP14Rope
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- id: CP14Nail10
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- id: CP14Nail20
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- id: CP14EnergyCrystalSmall
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- id: CP14CopperCoin5
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weight: 0.5
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@@ -214,6 +214,14 @@
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- type: Stack
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count: 10
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- type: entity
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id: CP14WoodenPlanks20
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parent: CP14WoodenPlanks1
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suffix: 20
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components:
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- type: Stack
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count: 20
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- type: entity
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id: CP14LucensWoodLog
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parent: CP14WoodLog
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@@ -270,6 +278,14 @@
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- type: Stack
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count: 10
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- type: entity
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id: CP14LucensWoodenPlanks20
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parent: CP14LucensWoodenPlanks1
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suffix: 20
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components:
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- type: Stack
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count: 20
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- type: entity
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id: CP14Nail1
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parent: BaseItem
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@@ -331,12 +347,20 @@
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launchForwardsMultiplier: 0
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- type: entity
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id: CP14Nail10
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id: CP14Nail20
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parent: CP14Nail1
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suffix: 10
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suffix: 20
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components:
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- type: Stack
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count: 10
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count: 20
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- type: entity
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id: CP14Nail50
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parent: CP14Nail1
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suffix: 50
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components:
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- type: Stack
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count: 50
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- type: entity
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id: CP14FloraMaterial1
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@@ -347,45 +371,29 @@
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categories: [ ForkFiltered ]
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components:
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- type: Item
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size: Tiny
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size: Normal
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- type: Stack
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stackType: CP14FloraMaterial
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count: 1
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baseLayer: base
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layerStates:
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- grass_material1
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- grass_material2
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- grass_material3
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- type: Sprite
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sprite: _CP14/Objects/Materials/flora.rsi
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layers:
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- state: grass_material1
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map: ["random"]
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- type: RandomSprite
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available:
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- random:
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grass_material1: ""
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grass_material2: ""
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grass_material3: ""
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- type: Tag
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tags:
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- CP14FireplaceFuel
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- type: Flammable
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fireSpread: false
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canResistFire: false
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alwaysCombustible: true
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canExtinguish: true
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cP14FireplaceFuel: 5
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damage:
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types:
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Heat: 1
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map: ["base"]
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- type: Material
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- type: PhysicalComposition # точно ли это нужно?
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materialComposition:
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CP14FloraMaterial: 100
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- type: entity
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id: CP14FloraMaterial2
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id: CP14FloraMaterial10
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parent: CP14FloraMaterial1
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suffix: 2
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suffix: 10
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components:
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- type: Stack
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count: 2
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count: 10
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- type: entity
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id: CP14String
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@@ -5,7 +5,6 @@
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components:
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- type: GameRule
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cP14Allowed: true
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- type: CP14RoundSeed
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- type: entity
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id: CP14RoundObjectivesRule
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@@ -98,7 +98,7 @@
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result: CP14ClothingOuterClothingCuirassLeg
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- type: CP14Recipe
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id: CP14Nail10
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id: CP14Nail20
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tag: CP14RecipeAnvil
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craftTime: 4
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requirements:
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@@ -107,7 +107,7 @@
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count: 2
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- !type:KnowledgeRequired
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knowledge: MetallForging
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result: CP14Nail10
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result: CP14Nail20
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- type: CP14Recipe
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id: CP14CrystalLampBlueEmpty
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@@ -17,14 +17,14 @@
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name: cp14-stack-wood-planks
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spawn: CP14WoodenPlanks1
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icon: { sprite: _CP14/Objects/Materials/wood.rsi, state: planks_2 }
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maxCount: 10
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maxCount: 20
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- type: stack
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id: CP14Nail
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name: cp14-stack-nails
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spawn: CP14Nail1
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icon: { sprite: _CP14/Objects/Materials/nails.rsi, state: nail_2 }
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maxCount: 10
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maxCount: 50
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- type: stack
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id: CP14Cloth
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@@ -66,7 +66,7 @@
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name: cp14-material-lucens-planks
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spawn: CP14LucensWoodenPlanks1
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icon: { sprite: _CP14/Objects/Materials/lucens_wood.rsi, state: planks_2 }
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maxCount: 10
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maxCount: 20
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- type: stack
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id: CP14GlassSheet
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@@ -80,11 +80,11 @@
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name: cp14-stack-flora
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icon: { sprite: "_CP14/Objects/Materials/flora.rsi", state: grass_material1 }
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spawn: CP14FloraMaterial1
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maxCount: 2
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maxCount: 10
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- type: stack
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id: CP14Ash
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name: cp14-stack-ash-pile
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icon: { sprite: "_CP14/Objects/Materials/ash.rsi", state: ash_1 }
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spawn: CP14Ash1
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maxCount: 3
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maxCount: 10
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