* delete round seed

* delete worldEdge locale

* Update CP14BiomeSpawnerSystem.cs

* nails to 50 max stack

* wood planks stack increase

* flora material stack edit

* Update EntityTest.cs

* Update EntityTest.cs
This commit is contained in:
Ed
2025-01-31 18:24:54 +03:00
committed by GitHub
parent b3eed32588
commit 3f70d8600c
14 changed files with 71 additions and 124 deletions

View File

@@ -75,7 +75,7 @@
- id: CP14CrystalLampBlueEmpty
- id: CP14CrystalLampOrangeEmpty
- id: CP14Rope
- id: CP14Nail10
- id: CP14Nail20
- id: CP14EnergyCrystalSmall
- id: CP14CopperCoin5
weight: 0.5

View File

@@ -214,6 +214,14 @@
- type: Stack
count: 10
- type: entity
id: CP14WoodenPlanks20
parent: CP14WoodenPlanks1
suffix: 20
components:
- type: Stack
count: 20
- type: entity
id: CP14LucensWoodLog
parent: CP14WoodLog
@@ -270,6 +278,14 @@
- type: Stack
count: 10
- type: entity
id: CP14LucensWoodenPlanks20
parent: CP14LucensWoodenPlanks1
suffix: 20
components:
- type: Stack
count: 20
- type: entity
id: CP14Nail1
parent: BaseItem
@@ -331,12 +347,20 @@
launchForwardsMultiplier: 0
- type: entity
id: CP14Nail10
id: CP14Nail20
parent: CP14Nail1
suffix: 10
suffix: 20
components:
- type: Stack
count: 10
count: 20
- type: entity
id: CP14Nail50
parent: CP14Nail1
suffix: 50
components:
- type: Stack
count: 50
- type: entity
id: CP14FloraMaterial1
@@ -347,45 +371,29 @@
categories: [ ForkFiltered ]
components:
- type: Item
size: Tiny
size: Normal
- type: Stack
stackType: CP14FloraMaterial
count: 1
baseLayer: base
layerStates:
- grass_material1
- grass_material2
- grass_material3
- type: Sprite
sprite: _CP14/Objects/Materials/flora.rsi
layers:
- state: grass_material1
map: ["random"]
- type: RandomSprite
available:
- random:
grass_material1: ""
grass_material2: ""
grass_material3: ""
- type: Tag
tags:
- CP14FireplaceFuel
- type: Flammable
fireSpread: false
canResistFire: false
alwaysCombustible: true
canExtinguish: true
cP14FireplaceFuel: 5
damage:
types:
Heat: 1
map: ["base"]
- type: Material
- type: PhysicalComposition # точно ли это нужно?
materialComposition:
CP14FloraMaterial: 100
- type: entity
id: CP14FloraMaterial2
id: CP14FloraMaterial10
parent: CP14FloraMaterial1
suffix: 2
suffix: 10
components:
- type: Stack
count: 2
count: 10
- type: entity
id: CP14String

View File

@@ -5,7 +5,6 @@
components:
- type: GameRule
cP14Allowed: true
- type: CP14RoundSeed
- type: entity
id: CP14RoundObjectivesRule

View File

@@ -98,7 +98,7 @@
result: CP14ClothingOuterClothingCuirassLeg
- type: CP14Recipe
id: CP14Nail10
id: CP14Nail20
tag: CP14RecipeAnvil
craftTime: 4
requirements:
@@ -107,7 +107,7 @@
count: 2
- !type:KnowledgeRequired
knowledge: MetallForging
result: CP14Nail10
result: CP14Nail20
- type: CP14Recipe
id: CP14CrystalLampBlueEmpty

View File

@@ -17,14 +17,14 @@
name: cp14-stack-wood-planks
spawn: CP14WoodenPlanks1
icon: { sprite: _CP14/Objects/Materials/wood.rsi, state: planks_2 }
maxCount: 10
maxCount: 20
- type: stack
id: CP14Nail
name: cp14-stack-nails
spawn: CP14Nail1
icon: { sprite: _CP14/Objects/Materials/nails.rsi, state: nail_2 }
maxCount: 10
maxCount: 50
- type: stack
id: CP14Cloth
@@ -66,7 +66,7 @@
name: cp14-material-lucens-planks
spawn: CP14LucensWoodenPlanks1
icon: { sprite: _CP14/Objects/Materials/lucens_wood.rsi, state: planks_2 }
maxCount: 10
maxCount: 20
- type: stack
id: CP14GlassSheet
@@ -80,11 +80,11 @@
name: cp14-stack-flora
icon: { sprite: "_CP14/Objects/Materials/flora.rsi", state: grass_material1 }
spawn: CP14FloraMaterial1
maxCount: 2
maxCount: 10
- type: stack
id: CP14Ash
name: cp14-stack-ash-pile
icon: { sprite: "_CP14/Objects/Materials/ash.rsi", state: ash_1 }
spawn: CP14Ash1
maxCount: 3
maxCount: 10