@@ -8,6 +8,7 @@ using Content.Shared.Mind;
|
||||
using Robust.Server.GameObjects;
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||||
using Robust.Server.Player;
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using Robust.Shared.Console;
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||||
using Robust.Shared.Player;
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||||
|
||||
namespace Content.Server.Administration.Commands;
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|
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@@ -15,7 +16,7 @@ namespace Content.Server.Administration.Commands;
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||||
public sealed class AGhostCommand : LocalizedCommands
|
||||
{
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||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
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||||
|
||||
public override string Command => "aghost";
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||||
public override string Help => "aghost";
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||||
@@ -104,8 +105,8 @@ public sealed class AGhostCommand : LocalizedCommands
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||||
// TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"...
|
||||
if (!string.IsNullOrWhiteSpace(mind.CharacterName))
|
||||
metaDataSystem.SetEntityName(ghost, mind.CharacterName);
|
||||
else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
|
||||
metaDataSystem.SetEntityName(ghost, mind.Session.Name);
|
||||
else if (!string.IsNullOrWhiteSpace(player.Name))
|
||||
metaDataSystem.SetEntityName(ghost, player.Name);
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||||
mindSystem.Visit(mindId, ghost, mind);
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}
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@@ -153,9 +153,7 @@ public sealed class AdminSystem : EntitySystem
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||||
|
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private void OnRoleEvent(RoleEvent ev)
|
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{
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||||
var session = _minds.GetSession(ev.Mind);
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||||
|
||||
if (!ev.RoleTypeUpdate || session == null)
|
||||
if (!ev.RoleTypeUpdate || !_playerManager.TryGetSessionById(ev.Mind.UserId, out var session))
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||||
return;
|
||||
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||||
UpdatePlayerList(session);
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||||
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@@ -15,6 +15,7 @@ using Content.Shared.Popups;
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||||
using Content.Shared.Whitelist;
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||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Player;
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||||
using Robust.Shared.Prototypes;
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||||
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||||
namespace Content.Server.Anomaly.Effects;
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||||
@@ -26,6 +27,7 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
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||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
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||||
[Dependency] private readonly BodySystem _body = default!;
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||||
[Dependency] private readonly IChatManager _chat = default!;
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||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
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||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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||||
[Dependency] private readonly JitteringSystem _jitter = default!;
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||||
[Dependency] private readonly MindSystem _mind = default!;
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||||
@@ -102,7 +104,7 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
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||||
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||||
if (ent.Comp.StartMessage is not null &&
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||||
_mind.TryGetMind(ent, out _, out var mindComponent) &&
|
||||
mindComponent.Session != null)
|
||||
_player.TryGetSessionById(mindComponent.UserId, out var session))
|
||||
{
|
||||
var message = Loc.GetString(ent.Comp.StartMessage);
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||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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||||
@@ -111,7 +113,7 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
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wrappedMessage,
|
||||
default,
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||||
false,
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||||
mindComponent.Session.Channel,
|
||||
session.Channel,
|
||||
_messageColor);
|
||||
|
||||
_popup.PopupEntity(message, ent, ent, PopupType.MediumCaution);
|
||||
@@ -137,7 +139,8 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
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||||
|
||||
private void OnSeverityChanged(Entity<InnerBodyAnomalyComponent> ent, ref AnomalySeverityChangedEvent args)
|
||||
{
|
||||
if (!_mind.TryGetMind(ent, out _, out var mindComponent) || mindComponent.Session == null)
|
||||
if (!_mind.TryGetMind(ent, out _, out var mindComponent) ||
|
||||
!_player.TryGetSessionById(mindComponent.UserId, out var session))
|
||||
return;
|
||||
|
||||
var message = string.Empty;
|
||||
@@ -172,7 +175,7 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
|
||||
wrappedMessage,
|
||||
default,
|
||||
false,
|
||||
mindComponent.Session.Channel,
|
||||
session.Channel,
|
||||
_messageColor);
|
||||
|
||||
_popup.PopupEntity(message, ent, ent, PopupType.MediumCaution);
|
||||
@@ -214,7 +217,7 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
|
||||
|
||||
if (ent.Comp.EndMessage is not null &&
|
||||
_mind.TryGetMind(ent, out _, out var mindComponent) &&
|
||||
mindComponent.Session != null)
|
||||
_player.TryGetSessionById(mindComponent.UserId, out var session))
|
||||
{
|
||||
var message = Loc.GetString(ent.Comp.EndMessage);
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
@@ -223,7 +226,7 @@ public sealed class InnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
|
||||
wrappedMessage,
|
||||
default,
|
||||
false,
|
||||
mindComponent.Session.Channel,
|
||||
session.Channel,
|
||||
_messageColor);
|
||||
|
||||
|
||||
|
||||
@@ -264,10 +264,10 @@ public sealed partial class AntagSelectionSystem
|
||||
if (!_mind.TryGetMind(entity, out _, out var mindComponent))
|
||||
return;
|
||||
|
||||
if (mindComponent.Session == null)
|
||||
if (!_playerManager.TryGetSessionById(mindComponent.UserId, out var session))
|
||||
return;
|
||||
|
||||
SendBriefing(mindComponent.Session, briefing, briefingColor, briefingSound);
|
||||
SendBriefing(session, briefing, briefingColor, briefingSound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -44,6 +44,7 @@ internal sealed partial class ChatManager : IChatManager
|
||||
[Dependency] private readonly INetConfigurationManager _netConfigManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly PlayerRateLimitManager _rateLimitManager = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum length a player-sent message can be sent
|
||||
@@ -179,7 +180,12 @@ internal sealed partial class ChatManager : IChatManager
|
||||
var adminSystem = _entityManager.System<AdminSystem>();
|
||||
var antag = mind.UserId != null && (adminSystem.GetCachedPlayerInfo(mind.UserId.Value)?.Antag ?? false);
|
||||
|
||||
SendAdminAlert($"{mind.Session?.Name}{(antag ? " (ANTAG)" : "")} {message}");
|
||||
// We shouldn't be repeating this but I don't want to touch any more chat code than necessary
|
||||
var playerName = mind.UserId is { } userId && _player.TryGetSessionById(userId, out var session)
|
||||
? session.Name
|
||||
: "Unknown";
|
||||
|
||||
SendAdminAlert($"{playerName}{(antag ? " (ANTAG)" : "")} {message}");
|
||||
}
|
||||
|
||||
public void SendHookOOC(string sender, string message)
|
||||
|
||||
@@ -165,7 +165,7 @@ namespace Content.Server.Cloning
|
||||
if (!_mindSystem.TryGetMind(body.Value, out var mindId, out var mind))
|
||||
return;
|
||||
|
||||
if (mind.UserId.HasValue == false || mind.Session == null)
|
||||
if (mind.UserId.HasValue == false || !_playerManager.ValidSessionId(mind.UserId.Value))
|
||||
return;
|
||||
|
||||
if (_cloningPodSystem.TryCloning(cloningPodUid, body.Value, (mindId, mind), cloningPod, scannerComp.CloningFailChanceMultiplier))
|
||||
|
||||
@@ -32,11 +32,8 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
if (args.NewStatus != SessionStatus.Disconnected)
|
||||
{
|
||||
mind.Session = session;
|
||||
_pvsOverride.AddSessionOverride(mindId.Value, session);
|
||||
}
|
||||
|
||||
DebugTools.Assert(mind.Session == session);
|
||||
}
|
||||
|
||||
DebugTools.Assert(session.GetMind() == mindId);
|
||||
@@ -126,10 +123,9 @@ namespace Content.Server.GameTicking
|
||||
case SessionStatus.Disconnected:
|
||||
{
|
||||
_chatManager.SendAdminAnnouncement(Loc.GetString("player-leave-message", ("name", args.Session.Name)));
|
||||
if (mind != null)
|
||||
if (mindId != null)
|
||||
{
|
||||
_pvsOverride.ClearOverride(GetNetEntity(mindId!.Value));
|
||||
mind.Session = null;
|
||||
_pvsOverride.RemoveSessionOverride(mindId.Value, session);
|
||||
}
|
||||
|
||||
_userDb.ClientDisconnected(session);
|
||||
|
||||
@@ -28,6 +28,7 @@ using Content.Shared.Zombies;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared.Cuffs.Components;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
@@ -36,19 +37,20 @@ namespace Content.Server.GameTicking.Rules;
|
||||
/// </summary>
|
||||
public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
|
||||
[Dependency] private readonly EuiManager _euiMan = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly RoleSystem _role = default!;
|
||||
[Dependency] private readonly SharedStunSystem _stun = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
|
||||
[Dependency] private readonly SharedStunSystem _stun = default!;
|
||||
[Dependency] private readonly StationSystem _stationSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
//Used in OnPostFlash, no reference to the rule component is available
|
||||
public readonly ProtoId<NpcFactionPrototype> RevolutionaryNpcFaction = "Revolutionary";
|
||||
@@ -165,8 +167,8 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
_role.MindAddRole(mindId, "MindRoleRevolutionary");
|
||||
}
|
||||
|
||||
if (mind?.Session != null)
|
||||
_antag.SendBriefing(mind.Session, Loc.GetString("rev-role-greeting"), Color.Red, revComp.RevStartSound);
|
||||
if (mind is { UserId: not null } && _player.TryGetSessionById(mind.UserId, out var session))
|
||||
_antag.SendBriefing(session, Loc.GetString("rev-role-greeting"), Color.Red, revComp.RevStartSound);
|
||||
}
|
||||
|
||||
//TODO: Enemies of the revolution
|
||||
@@ -228,7 +230,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
_popup.PopupEntity(Loc.GetString("rev-break-control", ("name", Identity.Entity(uid, EntityManager))), uid);
|
||||
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(uid)} was deconverted due to all Head Revolutionaries dying.");
|
||||
|
||||
if (!_mind.TryGetMind(uid, out var mindId, out _, mc))
|
||||
if (!_mind.TryGetMind(uid, out var mindId, out var mind, mc))
|
||||
continue;
|
||||
|
||||
// remove their antag role
|
||||
@@ -236,7 +238,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
|
||||
// make it very obvious to the rev they've been deconverted since
|
||||
// they may not see the popup due to antag and/or new player tunnel vision
|
||||
if (_mind.TryGetSession(mindId, out var session))
|
||||
if (_player.TryGetSessionById(mind.UserId, out var session))
|
||||
_euiMan.OpenEui(new DeconvertedEui(), session);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -25,13 +25,14 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ZombieSystem _zombie = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -95,9 +96,10 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
|
||||
{
|
||||
var meta = MetaData(survivor);
|
||||
var username = string.Empty;
|
||||
if (_mindSystem.TryGetMind(survivor, out _, out var mind) && mind.Session != null)
|
||||
if (_mindSystem.TryGetMind(survivor, out _, out var mind) &&
|
||||
_player.TryGetSessionById(mind.UserId, out var session))
|
||||
{
|
||||
username = mind.Session.Name;
|
||||
username = session.Name;
|
||||
}
|
||||
|
||||
args.AddLine(Loc.GetString("zombie-round-end-user-was-survivor",
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Content.Server.Ghost
|
||||
[Dependency] private readonly MindSystem _minds = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
@@ -364,7 +364,7 @@ namespace Content.Server.Ghost
|
||||
|
||||
private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
|
||||
{
|
||||
foreach (var player in _playerManager.Sessions)
|
||||
foreach (var player in _player.Sessions)
|
||||
{
|
||||
if (player.AttachedEntity is not {Valid: true} attached)
|
||||
continue;
|
||||
@@ -484,8 +484,8 @@ namespace Content.Server.Ghost
|
||||
// However, that should rarely happen.
|
||||
if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
|
||||
_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
|
||||
else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
|
||||
_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
|
||||
else if (mind.Comp.UserId is { } userId && _player.TryGetSessionById(userId, out var session))
|
||||
_metaData.SetEntityName(ghost, session.Name);
|
||||
|
||||
if (mind.Comp.TimeOfDeath.HasValue)
|
||||
{
|
||||
@@ -530,9 +530,9 @@ namespace Content.Server.Ghost
|
||||
|
||||
if (mind.PreventGhosting && !forced)
|
||||
{
|
||||
if (mind.Session != null) // Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
|
||||
if (_player.TryGetSessionById(mind.UserId, out var session)) // Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
|
||||
{
|
||||
_chatManager.DispatchServerMessage(mind.Session, Loc.GetString("comp-mind-ghosting-prevented"),
|
||||
_chatManager.DispatchServerMessage(session, Loc.GetString("comp-mind-ghosting-prevented"),
|
||||
true);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,19 +2,22 @@ using Content.Server.EUI;
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Mind;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Ghost;
|
||||
|
||||
public sealed class ReturnToBodyEui : BaseEui
|
||||
{
|
||||
private readonly SharedMindSystem _mindSystem;
|
||||
private readonly ISharedPlayerManager _player;
|
||||
private readonly NetUserId? _userId;
|
||||
|
||||
private readonly MindComponent _mind;
|
||||
|
||||
public ReturnToBodyEui(MindComponent mind, SharedMindSystem mindSystem)
|
||||
public ReturnToBodyEui(MindComponent mind, SharedMindSystem mindSystem, ISharedPlayerManager player)
|
||||
{
|
||||
_mind = mind;
|
||||
_mindSystem = mindSystem;
|
||||
_player = player;
|
||||
_userId = mind.UserId;
|
||||
}
|
||||
|
||||
public override void HandleMessage(EuiMessageBase msg)
|
||||
@@ -28,7 +31,8 @@ public sealed class ReturnToBodyEui : BaseEui
|
||||
return;
|
||||
}
|
||||
|
||||
_mindSystem.UnVisit(_mind.Session);
|
||||
if (_userId is { } userId && _player.TryGetSessionById(userId, out var session))
|
||||
_mindSystem.UnVisit(session);
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
@@ -36,12 +36,13 @@ public sealed class DefibrillatorSystem : EntitySystem
|
||||
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
|
||||
[Dependency] private readonly EuiManager _euiManager = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly ItemToggleSystem _toggle = default!;
|
||||
[Dependency] private readonly RottingSystem _rotting = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly PowerCellSystem _powerCell = default!;
|
||||
[Dependency] private readonly RottingSystem _rotting = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
@@ -212,13 +213,13 @@ public sealed class DefibrillatorSystem : EntitySystem
|
||||
}
|
||||
|
||||
if (_mind.TryGetMind(target, out _, out var mind) &&
|
||||
mind.Session is { } playerSession)
|
||||
_player.TryGetSessionById(mind.UserId, out var playerSession))
|
||||
{
|
||||
session = playerSession;
|
||||
// notify them they're being revived.
|
||||
if (mind.CurrentEntity != target)
|
||||
{
|
||||
_euiManager.OpenEui(new ReturnToBodyEui(mind, _mind), session);
|
||||
_euiManager.OpenEui(new ReturnToBodyEui(mind, _mind, _player), session);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -69,7 +69,7 @@ public sealed class MindSystem : SharedMindSystem
|
||||
TransferTo(mindId, null, createGhost: false, mind: mind);
|
||||
DebugTools.AssertNull(mind.OwnedEntity);
|
||||
|
||||
if (!component.GhostOnShutdown || mind.Session == null || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||
if (!component.GhostOnShutdown || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||
return;
|
||||
|
||||
var ghost = _ghosts.SpawnGhost((mindId, mind), uid);
|
||||
@@ -93,16 +93,6 @@ public sealed class MindSystem : SharedMindSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
public ICommonSession? GetSession(MindComponent mind)
|
||||
{
|
||||
return mind.Session;
|
||||
}
|
||||
|
||||
public bool TryGetSession(MindComponent mind, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
return (session = GetSession(mind)) != null;
|
||||
}
|
||||
|
||||
public override void WipeAllMinds()
|
||||
{
|
||||
base.WipeAllMinds();
|
||||
@@ -144,10 +134,10 @@ public sealed class MindSystem : SharedMindSystem
|
||||
|
||||
// Do this AFTER the entity changes above as this will fire off a player-detached event
|
||||
// which will run ghosting twice.
|
||||
if (GetSession(mind) is { } session)
|
||||
if (_players.TryGetSessionById(mind.UserId, out var session))
|
||||
_players.SetAttachedEntity(session, entity);
|
||||
|
||||
Log.Info($"Session {mind.Session?.Name} visiting entity {entity}.");
|
||||
Log.Info($"Session {session?.Name} visiting entity {entity}.");
|
||||
}
|
||||
|
||||
public override void UnVisit(EntityUid mindId, MindComponent? mind = null)
|
||||
@@ -162,17 +152,19 @@ public sealed class MindSystem : SharedMindSystem
|
||||
|
||||
RemoveVisitingEntity(mindId, mind);
|
||||
|
||||
if (mind.Session == null || mind.Session.AttachedEntity == mind.VisitingEntity)
|
||||
if (mind.UserId == null || !_players.TryGetSessionById(mind.UserId.Value, out var session))
|
||||
return;
|
||||
|
||||
if (session.AttachedEntity == mind.VisitingEntity)
|
||||
return;
|
||||
|
||||
var owned = mind.OwnedEntity;
|
||||
if (GetSession(mind) is { } session)
|
||||
_players.SetAttachedEntity(session, owned);
|
||||
_players.SetAttachedEntity(session, owned);
|
||||
|
||||
if (owned.HasValue)
|
||||
{
|
||||
_adminLogger.Add(LogType.Mind, LogImpact.Low,
|
||||
$"{mind.Session.Name} returned to {ToPrettyString(owned.Value)}");
|
||||
$"{session.Name} returned to {ToPrettyString(owned.Value)}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,7 +191,8 @@ public sealed class MindSystem : SharedMindSystem
|
||||
if (TryComp<ActorComponent>(entity.Value, out var actor))
|
||||
{
|
||||
// Happens when transferring to your currently visited entity.
|
||||
if (actor.PlayerSession != mind.Session)
|
||||
if (!_players.TryGetSessionByEntity(entity.Value, out var session) ||
|
||||
mind.UserId == null || actor.PlayerSession != session )
|
||||
{
|
||||
throw new ArgumentException("Visit target already has a session.", nameof(entity));
|
||||
}
|
||||
@@ -253,12 +246,12 @@ public sealed class MindSystem : SharedMindSystem
|
||||
}
|
||||
|
||||
// Player is CURRENTLY connected.
|
||||
var session = GetSession(mind);
|
||||
if (session != null && !alreadyAttached && mind.VisitingEntity == null)
|
||||
if (mind.UserId != null && _players.TryGetSessionById(mind.UserId.Value, out var userSession)
|
||||
&& !alreadyAttached && mind.VisitingEntity == null)
|
||||
{
|
||||
_players.SetAttachedEntity(session, entity, true);
|
||||
DebugTools.Assert(session.AttachedEntity == entity, $"Failed to attach entity.");
|
||||
Log.Info($"Session {session.Name} transferred to entity {entity}.");
|
||||
_players.SetAttachedEntity(userSession, entity, true);
|
||||
DebugTools.Assert(userSession.AttachedEntity == entity, "Failed to attach entity.");
|
||||
Log.Info($"Session {userSession.Name} transferred to entity {entity}.");
|
||||
}
|
||||
|
||||
if (entity != null)
|
||||
@@ -288,18 +281,18 @@ public sealed class MindSystem : SharedMindSystem
|
||||
return;
|
||||
|
||||
Dirty(mindId, mind);
|
||||
var netMind = GetNetEntity(mindId);
|
||||
_pvsOverride.ClearOverride(netMind);
|
||||
|
||||
if (userId != null && !_players.TryGetPlayerData(userId.Value, out _))
|
||||
{
|
||||
Log.Error($"Attempted to set mind user to invalid value {userId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mind.Session != null)
|
||||
// Clear any existing entity attachment
|
||||
if (_players.TryGetSessionById(mind.UserId, out var oldSession))
|
||||
{
|
||||
_players.SetAttachedEntity(GetSession(mind), null);
|
||||
mind.Session = null;
|
||||
_players.SetAttachedEntity(oldSession, null);
|
||||
_pvsOverride.RemoveSessionOverride(mindId, oldSession);
|
||||
}
|
||||
|
||||
if (mind.UserId != null)
|
||||
@@ -311,10 +304,7 @@ public sealed class MindSystem : SharedMindSystem
|
||||
}
|
||||
|
||||
if (userId == null)
|
||||
{
|
||||
DebugTools.AssertNull(mind.Session);
|
||||
return;
|
||||
}
|
||||
|
||||
if (UserMinds.TryGetValue(userId.Value, out var oldMindId) &&
|
||||
TryComp(oldMindId, out MindComponent? oldMind))
|
||||
@@ -333,11 +323,10 @@ public sealed class MindSystem : SharedMindSystem
|
||||
if (_players.GetPlayerData(userId.Value).ContentData() is { } data)
|
||||
data.Mind = mindId;
|
||||
|
||||
if (_players.TryGetSessionById(userId.Value, out var ret))
|
||||
if (_players.TryGetSessionById(userId.Value, out var session))
|
||||
{
|
||||
mind.Session = ret;
|
||||
_pvsOverride.AddSessionOverride(mindId, ret);
|
||||
_players.SetAttachedEntity(ret, mind.CurrentEntity);
|
||||
_pvsOverride.AddSessionOverride(mindId, session);
|
||||
_players.SetAttachedEntity(session, mind.CurrentEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
|
||||
|
||||
private void OnRoleEvent(RoleEvent ev)
|
||||
{
|
||||
if (_minds.TryGetSession(ev.Mind, out var session))
|
||||
if (_playerManager.TryGetSessionById(ev.Mind.UserId, out var session))
|
||||
_tracking.QueueRefreshTrackers(session);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Server.Mind;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Roles.Jobs;
|
||||
|
||||
@@ -14,6 +15,7 @@ public sealed class JobSystem : SharedJobSystem
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly RoleSystem _roles = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -42,7 +44,7 @@ public sealed class JobSystem : SharedJobSystem
|
||||
if (args.Silent)
|
||||
return;
|
||||
|
||||
if (!_mind.TryGetSession(mindId, out var session))
|
||||
if (!_player.TryGetSessionById(component.UserId, out var session))
|
||||
return;
|
||||
|
||||
if (!MindTryGetJob(mindId, out var prototype))
|
||||
|
||||
@@ -46,7 +46,7 @@ public sealed class RoleSystem : SharedRoleSystem
|
||||
|
||||
public void RoleUpdateMessage(MindComponent mind)
|
||||
{
|
||||
if (mind.Session is null)
|
||||
if (!Player.TryGetSessionById(mind.UserId, out var session))
|
||||
return;
|
||||
|
||||
if (!_proto.TryIndex(mind.RoleType, out var proto))
|
||||
@@ -55,8 +55,6 @@ public sealed class RoleSystem : SharedRoleSystem
|
||||
var roleText = Loc.GetString(proto.Name);
|
||||
var color = proto.Color;
|
||||
|
||||
var session = mind.Session;
|
||||
|
||||
//TODO add audio? Would need to be optional so it does not play on role changes that already come with their own audio
|
||||
// _audio.PlayGlobal(Sound, session);
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ public sealed partial class BorgSystem : SharedBorgSystem
|
||||
[Dependency] private readonly UserInterfaceSystem _ui = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
|
||||
[ValidatePrototypeId<JobPrototype>]
|
||||
public const string BorgJobId = "Borg";
|
||||
@@ -110,9 +110,10 @@ public sealed partial class BorgSystem : SharedBorgSystem
|
||||
if (component.BrainEntity == null && brain != null &&
|
||||
_whitelistSystem.IsWhitelistPassOrNull(component.BrainWhitelist, used))
|
||||
{
|
||||
if (_mind.TryGetMind(used, out _, out var mind) && mind.Session != null)
|
||||
if (_mind.TryGetMind(used, out _, out var mind) &&
|
||||
_player.TryGetSessionById(mind.UserId, out var session))
|
||||
{
|
||||
if (!CanPlayerBeBorged(mind.Session))
|
||||
if (!CanPlayerBeBorged(session))
|
||||
{
|
||||
Popup.PopupEntity(Loc.GetString("borg-player-not-allowed"), used, args.User);
|
||||
return;
|
||||
@@ -245,10 +246,11 @@ public sealed partial class BorgSystem : SharedBorgSystem
|
||||
container.ID != chassisComponent.BrainContainerId)
|
||||
return;
|
||||
|
||||
if (!_mind.TryGetMind(uid, out var mindId, out var mind) || mind.Session == null)
|
||||
if (!_mind.TryGetMind(uid, out var mindId, out var mind) ||
|
||||
!_player.TryGetSessionById(mind.UserId, out var session))
|
||||
return;
|
||||
|
||||
if (!CanPlayerBeBorged(mind.Session))
|
||||
if (!CanPlayerBeBorged(session))
|
||||
{
|
||||
Popup.PopupEntity(Loc.GetString("borg-player-not-allowed-eject"), uid);
|
||||
Container.RemoveEntity(containerEnt, uid);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.Antag;
|
||||
using Content.Server.Traitor.Components;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Traitor.Systems;
|
||||
@@ -11,6 +12,7 @@ namespace Content.Server.Traitor.Systems;
|
||||
public sealed class AutoTraitorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -21,6 +23,9 @@ public sealed class AutoTraitorSystem : EntitySystem
|
||||
|
||||
private void OnMindAdded(EntityUid uid, AutoTraitorComponent comp, MindAddedMessage args)
|
||||
{
|
||||
_antag.ForceMakeAntag<AutoTraitorComponent>(args.Mind.Comp.Session, comp.Profile);
|
||||
if (!_player.TryGetSessionById(args.Mind.Comp.UserId, out var session))
|
||||
return;
|
||||
|
||||
_antag.ForceMakeAntag<AutoTraitorComponent>(session, comp.Profile);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,9 @@ using Content.Shared.Prying.Components;
|
||||
using Content.Shared.Traits.Assorted;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Content.Shared.Ghost.Roles.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Zombies;
|
||||
@@ -61,6 +63,8 @@ public sealed partial class ZombieSystem
|
||||
[Dependency] private readonly NPCSystem _npc = default!;
|
||||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
[Dependency] private readonly NameModifierSystem _nameMod = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
|
||||
private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
|
||||
@@ -234,8 +238,8 @@ public sealed partial class ZombieSystem
|
||||
_npc.SleepNPC(target, htn);
|
||||
|
||||
//He's gotta have a mind
|
||||
var hasMind = _mind.TryGetMind(target, out var mindId, out _);
|
||||
if (hasMind && _mind.TryGetSession(mindId, out var session))
|
||||
var hasMind = _mind.TryGetMind(target, out var mindId, out var mind);
|
||||
if (hasMind && mind != null && _player.TryGetSessionById(mind.UserId, out var session))
|
||||
{
|
||||
//Zombie role for player manifest
|
||||
_role.MindAddRole(mindId, "MindRoleZombie", mind: null, silent: true);
|
||||
|
||||
Reference in New Issue
Block a user