Added localization of groups and types: damage, metabolism (#27368)

* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
KrasnoshchekovPavel
2024-04-28 07:48:19 +03:00
committed by GitHub
parent f5b8b5fbdc
commit 3fcbbc0732
24 changed files with 150 additions and 51 deletions

View File

@@ -1,4 +1,4 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
@@ -43,7 +43,7 @@ namespace Content.Server.Chemistry.ReagentEffectConditions
prototype.TryIndex(Reagent, out reagentProto);
return Loc.GetString("reagent-effect-condition-guidebook-reagent-threshold",
("reagent", reagentProto?.LocalizedName ?? "this reagent"),
("reagent", reagentProto?.LocalizedName ?? Loc.GetString("reagent-effect-condition-guidebook-this-reagent")),
("max", Max == FixedPoint2.MaxValue ? (float) int.MaxValue : Max.Float()),
("min", Min.Float()));
}