Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes * fix damage tests * fix damage test yml * fix damage test prototypes * Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs * Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Body.Prototypes
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{
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@@ -7,5 +7,11 @@ namespace Content.Shared.Body.Prototypes
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{
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField("name", required: true)]
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private LocId Name { get; set; }
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocalizedName => Loc.GetString(Name);
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}
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}
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@@ -1,4 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Body.Prototypes
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{
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@@ -9,6 +9,9 @@ namespace Content.Shared.Body.Prototypes
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public string ID { get; private set; } = default!;
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[DataField("name", required: true)]
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public string Name { get; private set; } = default!;
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private LocId Name { get; set; }
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocalizedName => Loc.GetString(Name);
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}
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}
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@@ -17,6 +17,12 @@ namespace Content.Shared.Damage.Prototypes
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{
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[IdDataField] public string ID { get; } = default!;
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[DataField(required: true)]
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private LocId Name { get; set; }
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocalizedName => Loc.GetString(Name);
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[DataField("damageTypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))]
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public List<string> DamageTypes { get; private set; } = default!;
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}
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@@ -11,6 +11,12 @@ namespace Content.Shared.Damage.Prototypes
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField(required: true)]
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private LocId Name { get; set; }
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocalizedName => Loc.GetString(Name);
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/// <summary>
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/// The price for each 1% damage reduction in armors
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/// </summary>
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@@ -1,8 +1,10 @@
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Events;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Verbs;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Damage.Systems;
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@@ -10,6 +12,7 @@ namespace Content.Shared.Damage.Systems;
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public sealed class DamageExamineSystem : EntitySystem
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{
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
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{
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@@ -66,7 +69,7 @@ public sealed class DamageExamineSystem : EntitySystem
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if (damage.Value != FixedPoint2.Zero)
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{
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("damage-value", ("type", damage.Key), ("amount", damage.Value)));
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msg.AddMarkup(Loc.GetString("damage-value", ("type", _prototype.Index<DamageTypePrototype>(damage.Key).LocalizedName), ("amount", damage.Value)));
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}
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}
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