Added localization of groups and types: damage, metabolism (#27368)

* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
KrasnoshchekovPavel
2024-04-28 07:48:19 +03:00
committed by GitHub
parent f5b8b5fbdc
commit 3fcbbc0732
24 changed files with 150 additions and 51 deletions

View File

@@ -1,4 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Prototypes
{
@@ -7,5 +7,11 @@ namespace Content.Shared.Body.Prototypes
{
[IdDataField]
public string ID { get; private set; } = default!;
[DataField("name", required: true)]
private LocId Name { get; set; }
[ViewVariables(VVAccess.ReadOnly)]
public string LocalizedName => Loc.GetString(Name);
}
}

View File

@@ -1,4 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Prototypes
{
@@ -9,6 +9,9 @@ namespace Content.Shared.Body.Prototypes
public string ID { get; private set; } = default!;
[DataField("name", required: true)]
public string Name { get; private set; } = default!;
private LocId Name { get; set; }
[ViewVariables(VVAccess.ReadOnly)]
public string LocalizedName => Loc.GetString(Name);
}
}