Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes * fix damage tests * fix damage test yml * fix damage test prototypes * Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs * Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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- type: damageGroup
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id: Brute
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name: damage-group-brute
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damageTypes:
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- Blunt
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- Slash
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@@ -7,6 +8,7 @@
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- type: damageGroup
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id: Burn
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name: damage-group-burn
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damageTypes:
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- Heat
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- Shock
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@@ -19,6 +21,7 @@
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# bloodloss, not this whole group, unless you have a wonder drug that affects both.
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- type: damageGroup
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id: Airloss
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name: damage-group-airloss
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damageTypes:
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- Asphyxiation
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- Bloodloss
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@@ -27,11 +30,13 @@
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# Though there are probably some radioactive poisons.
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- type: damageGroup
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id: Toxin
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name: damage-group-toxin
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damageTypes:
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- Poison
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- Radiation
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- type: damageGroup
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id: Genetic
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name: damage-group-genetic
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damageTypes:
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- Cellular
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@@ -3,6 +3,7 @@
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# Usually healed automatically if entity can breathe
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- type: damageType
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id: Asphyxiation
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name: damage-type-asphyxiation
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armorCoefficientPrice: 5
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armorFlatPrice: 50
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@@ -11,57 +12,68 @@
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# Represents there not enough blood to supply oxygen (or equivalent).
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- type: damageType
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id: Bloodloss
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name: damage-type-bloodloss
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armorCoefficientPrice: 5
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armorFlatPrice: 50
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- type: damageType
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id: Blunt
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name: damage-type-blunt
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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- type: damageType
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id: Cellular
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name: damage-type-cellular
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armorCoefficientPrice: 5
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armorFlatPrice: 30
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- type: damageType
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id: Caustic
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name: damage-type-caustic
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armorCoefficientPrice: 5
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armorFlatPrice: 30
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- type: damageType
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id: Cold
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name: damage-type-cold
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Heat
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name: damage-type-heat
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Piercing
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name: damage-type-piercing
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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# Poison damage. Generally caused by various reagents being metabolised.
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- type: damageType
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id: Poison
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name: damage-type-poison
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armorCoefficientPrice: 10
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armorFlatPrice: 60
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- type: damageType
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id: Radiation
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name: damage-type-radiation
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armorCoefficientPrice: 2.5
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armorFlatPrice: 16
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- type: damageType
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id: Shock
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name: damage-type-shock
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Slash
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name: damage-type-slash
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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@@ -69,5 +81,6 @@
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# Exclusive for structures such as walls, airlocks and others.
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- type: damageType
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id: Structural
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name: damage-type-structural
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armorCoefficientPrice: 1
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armorFlatPrice: 1
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