diff --git a/Content.Server/GameTicking/GameTicker.RoundFlow.cs b/Content.Server/GameTicking/GameTicker.RoundFlow.cs index 792d838169..83d8390dd4 100644 --- a/Content.Server/GameTicking/GameTicker.RoundFlow.cs +++ b/Content.Server/GameTicking/GameTicker.RoundFlow.cs @@ -245,7 +245,10 @@ namespace Content.Server.GameTicking var origReadyPlayers = readyPlayers.ToArray(); if (!StartPreset(origReadyPlayers, force)) + { + _startingRound = false; return; + } // MapInitialize *before* spawning players, our codebase is too shit to do it afterwards... _mapManager.DoMapInitialize(DefaultMap);