Remove obsolete VisibilitySystem functions (#28610)

Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-05 00:04:31 -07:00
committed by GitHub
parent ec5a3b0fd2
commit 41549db282
4 changed files with 20 additions and 20 deletions

View File

@@ -1,4 +1,4 @@
using Content.Server.GameTicking;
using Content.Server.GameTicking;
using Content.Shared.Eye;
using Content.Shared.Revenant.Components;
using Content.Shared.Revenant.EntitySystems;
@@ -17,8 +17,8 @@ public sealed class CorporealSystem : SharedCorporealSystem
if (TryComp<VisibilityComponent>(uid, out var visibility))
{
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(uid, visibility);
}
}
@@ -29,8 +29,8 @@ public sealed class CorporealSystem : SharedCorporealSystem
if (TryComp<VisibilityComponent>(uid, out var visibility) && _ticker.RunLevel != GameRunLevel.PostRound)
{
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(uid, visibility);
}
}