Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.Eye;
|
||||
using Content.Shared.Revenant.Components;
|
||||
using Content.Shared.Revenant.EntitySystems;
|
||||
@@ -17,8 +17,8 @@ public sealed class CorporealSystem : SharedCorporealSystem
|
||||
|
||||
if (TryComp<VisibilityComponent>(uid, out var visibility))
|
||||
{
|
||||
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
|
||||
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
|
||||
_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
|
||||
_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
|
||||
_visibilitySystem.RefreshVisibility(uid, visibility);
|
||||
}
|
||||
}
|
||||
@@ -29,8 +29,8 @@ public sealed class CorporealSystem : SharedCorporealSystem
|
||||
|
||||
if (TryComp<VisibilityComponent>(uid, out var visibility) && _ticker.RunLevel != GameRunLevel.PostRound)
|
||||
{
|
||||
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
|
||||
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
|
||||
_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
|
||||
_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
|
||||
_visibilitySystem.RefreshVisibility(uid, visibility);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user