Remove obsolete VisibilitySystem functions (#28610)

Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-05 00:04:31 -07:00
committed by GitHub
parent ec5a3b0fd2
commit 41549db282
4 changed files with 20 additions and 20 deletions

View File

@@ -78,8 +78,8 @@ public sealed partial class RevenantSystem : EntitySystem
if (_ticker.RunLevel == GameRunLevel.PostRound && TryComp<VisibilityComponent>(uid, out var visibility))
{
_visibility.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
_visibility.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
_visibility.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
_visibility.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
_visibility.RefreshVisibility(uid, visibility);
}
@@ -192,13 +192,13 @@ public sealed partial class RevenantSystem : EntitySystem
{
if (visible)
{
_visibility.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
_visibility.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
_visibility.AddLayer((uid, vis), (int) VisibilityFlags.Normal, false);
_visibility.RemoveLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
}
else
{
_visibility.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
_visibility.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
_visibility.AddLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
_visibility.RemoveLayer((uid, vis), (int) VisibilityFlags.Normal, false);
}
_visibility.RefreshVisibility(uid, vis);
}