Donk co. microwave + microwave tweaks (#28951)

* THE syndie microwave

* Always burn to explode microwave when copying

* Make it so copying ids stop when the microwave is goign to explode

* Made explosion destroy the board and spit out the machine parts

* Move logic is MicrowaveSystem, make metal cooking use the same logic

* Fix passing the wrong malfunction time

* Shuttle cannot escape aggressive branding

* Always make it explode with an id

* Forgot to invert bool, move it after fry chance
This commit is contained in:
Verm
2024-06-14 22:00:00 -05:00
committed by GitHub
parent 7d0798cea5
commit 41a081d5ef
15 changed files with 99 additions and 6 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Construction;
@@ -15,6 +16,7 @@ using Content.Shared.Body.Part;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Construction.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Destructible;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
@@ -36,6 +38,7 @@ using System.Linq;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Content.Shared.Stacks;
using Content.Server.Construction.Components;
namespace Content.Server.Kitchen.EntitySystems
{
@@ -61,6 +64,7 @@ namespace Content.Server.Kitchen.EntitySystems
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string MalfunctionSpark = "Spark";
@@ -408,6 +412,23 @@ namespace Content.Server.Kitchen.EntitySystems
return component.Storage.ContainedEntities.Any();
}
/// <summary>
/// Explodes the microwave internally, turning it into a broken state, destroying its board, and spitting out its machine parts
/// </summary>
/// <param name="ent"></param>
public void Explode(Entity<MicrowaveComponent> ent)
{
ent.Comp.Broken = true; // Make broken so we stop processing stuff
_explosion.TriggerExplosive(ent);
if (TryComp<MachineComponent>(ent, out var machine))
{
_container.CleanContainer(machine.BoardContainer);
_container.EmptyContainer(machine.PartContainer);
}
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(ent)} exploded from unsafe cooking!");
}
/// <summary>
/// Handles the attempted cooking of unsafe objects
/// </summary>
@@ -425,7 +446,7 @@ namespace Content.Server.Kitchen.EntitySystems
ent.Comp1.MalfunctionTime = _gameTiming.CurTime + TimeSpan.FromSeconds(ent.Comp2.MalfunctionInterval);
if (_random.Prob(ent.Comp2.ExplosionChance))
{
_explosion.TriggerExplosive(ent);
Explode((ent, ent.Comp2));
return; // microwave is fucked, stop the cooking.
}
@@ -532,7 +553,8 @@ namespace Content.Server.Kitchen.EntitySystems
activeComp.CookTimeRemaining = component.CurrentCookTimerTime * component.CookTimeMultiplier;
activeComp.TotalTime = component.CurrentCookTimerTime; //this doesn't scale so that we can have the "actual" time
activeComp.PortionedRecipe = portionedRecipe;
component.CurrentCookTimeEnd = _gameTiming.CurTime + TimeSpan.FromSeconds(component.CurrentCookTimerTime);
//Scale tiems with cook times
component.CurrentCookTimeEnd = _gameTiming.CurTime + TimeSpan.FromSeconds(component.CurrentCookTimerTime * component.CookTimeMultiplier);
if (malfunctioning)
activeComp.MalfunctionTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.MalfunctionInterval);
UpdateUserInterfaceState(uid, component);