Donk co. microwave + microwave tweaks (#28951)

* THE syndie microwave

* Always burn to explode microwave when copying

* Make it so copying ids stop when the microwave is goign to explode

* Made explosion destroy the board and spit out the machine parts

* Move logic is MicrowaveSystem, make metal cooking use the same logic

* Fix passing the wrong malfunction time

* Shuttle cannot escape aggressive branding

* Always make it explode with an id

* Forgot to invert bool, move it after fry chance
This commit is contained in:
Verm
2024-06-14 22:00:00 -05:00
committed by GitHub
parent 7d0798cea5
commit 41a081d5ef
15 changed files with 99 additions and 6 deletions

View File

@@ -105,3 +105,21 @@
- type: GuideHelp
guides:
- Chef
- type: entity
id: SyndicateMicrowave
parent: KitchenMicrowave
name: donk co. microwave
description: So advanced, it can cook donk-pockets in a mere 2.5 seconds!
components:
- type: Microwave
cookTimeMultiplier: 0.5
capacity: 10
canMicrowaveIdsSafely: false
explosionChance: 0.3
- type: Sprite
sprite: Structures/Machines/microwave_syndie.rsi
drawdepth: SmallObjects
snapCardinals: true