Donk co. microwave + microwave tweaks (#28951)
* THE syndie microwave * Always burn to explode microwave when copying * Make it so copying ids stop when the microwave is goign to explode * Made explosion destroy the board and spit out the machine parts * Move logic is MicrowaveSystem, make metal cooking use the same logic * Fix passing the wrong malfunction time * Shuttle cannot escape aggressive branding * Always make it explode with an id * Forgot to invert bool, move it after fry chance
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@@ -105,3 +105,21 @@
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- type: GuideHelp
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guides:
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- Chef
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- type: entity
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id: SyndicateMicrowave
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parent: KitchenMicrowave
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name: donk co. microwave
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description: So advanced, it can cook donk-pockets in a mere 2.5 seconds!
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components:
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- type: Microwave
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cookTimeMultiplier: 0.5
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capacity: 10
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canMicrowaveIdsSafely: false
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explosionChance: 0.3
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- type: Sprite
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sprite: Structures/Machines/microwave_syndie.rsi
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drawdepth: SmallObjects
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snapCardinals: true
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