Gods and religions (#1405)
* basic religion vision * block god interactions * skill tree mob specify * silvania setup?? * clustering shader optimization * gods department & job * random gods jobs * Luxian god * Update Nature.png * Update sphere_of_light.yml * god chat * Update ChatSystem.cs * OBSERVATION * public observation and basic follower api * shader tweaks * improve shaders * spawning and praying on altars * altars ppvs override * move pvs overridiation from altars to observers * shader coloration * spectral z mover * god magic radius restricted * guide how to believe in god * sends messages to god when smoeone wanna become follower * follower doAfter * goodbye luxian, welcome lumera * goodbye silvania, welcome merkas * som polish and renamings * gods fast travel * Update altar.ftl * some lumera sfx * renouncing patrons! * renounce followers * followewr percentage calculation * remove from player-facing * fix * Update sphere_of_light.yml * Update base.yml
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@@ -6,10 +6,12 @@ using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Players.RateLimiting;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Speech.Prototypes;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared._CP14.Religion.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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@@ -60,6 +62,9 @@ public sealed partial class ChatSystem : SharedChatSystem
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[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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//CP14
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[Dependency] private readonly RadioSystem _radio = default!;
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//CP14 end
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public const int VoiceRange = 10; // how far voice goes in world units
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public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units
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@@ -174,6 +179,15 @@ public sealed partial class ChatSystem : SharedChatSystem
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bool ignoreActionBlocker = false
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)
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{
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//CP14 Zone
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if (HasComp<CP14ReligionEntityComponent>(source))
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{
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TryProccessRadioMessage(source, message, out var modMessage, out var channel);
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_radio.SendRadioMessage(source, modMessage, "CP14Gods", source);
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return;
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}
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//CP14 Zone end
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if (HasComp<GhostComponent>(source))
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{
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// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
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