Gods and religions (#1405)
* basic religion vision * block god interactions * skill tree mob specify * silvania setup?? * clustering shader optimization * gods department & job * random gods jobs * Luxian god * Update Nature.png * Update sphere_of_light.yml * god chat * Update ChatSystem.cs * OBSERVATION * public observation and basic follower api * shader tweaks * improve shaders * spawning and praying on altars * altars ppvs override * move pvs overridiation from altars to observers * shader coloration * spectral z mover * god magic radius restricted * guide how to believe in god * sends messages to god when smoeone wanna become follower * follower doAfter * goodbye luxian, welcome lumera * goodbye silvania, welcome merkas * som polish and renamings * gods fast travel * Update altar.ftl * some lumera sfx * renouncing patrons! * renounce followers * followewr percentage calculation * remove from player-facing * fix * Update sphere_of_light.yml * Update base.yml
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@@ -32,6 +32,15 @@ public sealed class SpawnPointSystem : EntitySystem
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if (args.Station != null && _stationSystem.GetOwningStation(uid, xform) != args.Station)
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continue;
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//CP14 always spawn gods on gods spawnpoints
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if (spawnPoint.SpawnType == SpawnPointType.Always && (args.Job == null || spawnPoint.Job == args.Job))
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{
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possiblePositions.Clear();
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possiblePositions.Add(xform.Coordinates);
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break;
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}
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//CP14end
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if (_gameTicker.RunLevel == GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.LateJoin)
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{
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possiblePositions.Add(xform.Coordinates);
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