Gods and religions (#1405)

* basic religion vision

* block god interactions

* skill tree mob specify

* silvania setup??

* clustering shader optimization

* gods department & job

* random gods jobs

* Luxian god

* Update Nature.png

* Update sphere_of_light.yml

* god chat

* Update ChatSystem.cs

* OBSERVATION

* public observation and basic follower api

* shader tweaks

* improve shaders

* spawning and praying on altars

* altars ppvs override

* move pvs overridiation from altars to observers

* shader coloration

* spectral z mover

* god magic radius restricted

* guide how to believe in god

* sends messages to god when smoeone wanna become follower

* follower doAfter

* goodbye luxian, welcome lumera

* goodbye silvania, welcome merkas

* som polish and renamings

* gods fast travel

* Update altar.ftl

* some lumera sfx

* renouncing patrons!

* renounce followers

* followewr percentage calculation

* remove from player-facing

* fix

* Update sphere_of_light.yml

* Update base.yml
This commit is contained in:
Red
2025-06-13 14:15:48 +03:00
committed by GitHub
parent 32be823619
commit 422a0c5e10
101 changed files with 2217 additions and 103 deletions

View File

@@ -32,6 +32,15 @@ public sealed class SpawnPointSystem : EntitySystem
if (args.Station != null && _stationSystem.GetOwningStation(uid, xform) != args.Station)
continue;
//CP14 always spawn gods on gods spawnpoints
if (spawnPoint.SpawnType == SpawnPointType.Always && (args.Job == null || spawnPoint.Job == args.Job))
{
possiblePositions.Clear();
possiblePositions.Add(xform.Coordinates);
break;
}
//CP14end
if (_gameTicker.RunLevel == GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.LateJoin)
{
possiblePositions.Add(xform.Coordinates);