Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Lock/LockSystem.cs
This commit is contained in:
Ed
2025-06-10 11:33:34 +03:00
1246 changed files with 48618 additions and 34899 deletions

View File

@@ -2,7 +2,6 @@ using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
using Content.Server.Buckle.Systems;
using Content.Server.Doors.Systems;
using Content.Server.Parallax;
using Content.Server.Procedural;
using Content.Server.Shuttles.Components;
@@ -11,10 +10,7 @@ using Content.Server.Station.Systems;
using Content.Server.Stunnable;
using Content.Shared.Buckle.Components;
using Content.Shared.Damage;
using Content.Shared.GameTicking;
using Content.Shared.Light.Components;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Salvage;
using Content.Shared.Shuttles.Systems;
@@ -22,7 +18,6 @@ using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.EntitySerialization.Systems;
@@ -76,8 +71,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TransformComponent> _xformQuery;
public const float TileDensityMultiplier = 0.5f;
public override void Initialize()
{
base.Initialize();
@@ -99,7 +92,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
SubscribeLocalEvent<ShuttleComponent, FTLCompletedEvent>(OnFTLCompleted);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
}
public override void Update(float frameTime)
@@ -108,15 +100,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
UpdateHyperspace();
}
private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
{
foreach (var fixture in args.NewFixtures)
{
_physics.SetDensity(uid, fixture.Key, fixture.Value, TileDensityMultiplier, false, manager);
_fixtures.SetRestitution(uid, fixture.Key, fixture.Value, 0.1f, false, manager);
}
}
private void OnGridInit(GridInitializeEvent ev)
{
if (HasComp<MapComponent>(ev.EntityUid))