Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Lock/LockSystem.cs
This commit is contained in:
Ed
2025-06-10 11:33:34 +03:00
1246 changed files with 48618 additions and 34899 deletions

View File

@@ -14,6 +14,7 @@ using Content.Shared.Explosion;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.Gravity;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Implants;
using Content.Shared.Inventory.Events;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
@@ -26,6 +27,7 @@ using Content.Shared.Strip.Components;
using Content.Shared.Temperature;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Wieldable;
using Content.Shared.Zombies;
namespace Content.Shared.Inventory;
@@ -57,6 +59,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, ZombificationResistanceQueryEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IsEquippingTargetAttemptEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IsUnequippingTargetAttemptEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, ChameleonControllerOutfitSelectedEvent>(RelayInventoryEvent);
// by-ref events
SubscribeLocalEvent<InventoryComponent, RefreshFrictionModifiersEvent>(RefRelayInventoryEvent);
@@ -70,6 +73,8 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, ProjectileReflectAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, HitScanReflectAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, GetContrabandDetailsEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, WieldAttemptEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, UnwieldAttemptEvent>(RefRelayInventoryEvent);
// Eye/vision events
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);
@@ -87,6 +92,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowSyndicateIconsComponent>>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<BlackAndWhiteOverlayComponent>>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<NoirOverlayComponent>>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<InnateVerb>>(OnGetInnateVerbs);