Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync
# Conflicts: # .github/CODEOWNERS # Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Connection/ConnectionManager.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Lock/LockSystem.cs
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@@ -14,6 +14,7 @@ using Content.Shared.Explosion;
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using Content.Shared.Eye.Blinding.Systems;
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using Content.Shared.Gravity;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Implants;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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@@ -26,6 +27,7 @@ using Content.Shared.Strip.Components;
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using Content.Shared.Temperature;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Wieldable;
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using Content.Shared.Zombies;
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namespace Content.Shared.Inventory;
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@@ -57,6 +59,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, ZombificationResistanceQueryEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, IsEquippingTargetAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, IsUnequippingTargetAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ChameleonControllerOutfitSelectedEvent>(RelayInventoryEvent);
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// by-ref events
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SubscribeLocalEvent<InventoryComponent, RefreshFrictionModifiersEvent>(RefRelayInventoryEvent);
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@@ -70,6 +73,8 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, ProjectileReflectAttemptEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, HitScanReflectAttemptEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetContrabandDetailsEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, WieldAttemptEvent>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, UnwieldAttemptEvent>(RefRelayInventoryEvent);
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// Eye/vision events
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SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);
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@@ -87,6 +92,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowSyndicateIconsComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<BlackAndWhiteOverlayComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<NoirOverlayComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<InnateVerb>>(OnGetInnateVerbs);
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