47
Content.Client/Overlays/BlackAndWhiteOverlay.cs
Normal file
47
Content.Client/Overlays/BlackAndWhiteOverlay.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Overlays;
|
||||
|
||||
public sealed partial class BlackAndWhiteOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
public override bool RequestScreenTexture => true;
|
||||
private readonly ShaderInstance _greyscaleShader;
|
||||
|
||||
public BlackAndWhiteOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
_greyscaleShader = _prototypeManager.Index<ShaderPrototype>("GreyscaleFullscreen").InstanceUnique();
|
||||
ZIndex = 10; // draw this over the DamageOverlay, RainbowOverlay etc.
|
||||
}
|
||||
|
||||
protected override bool BeforeDraw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
|
||||
return false;
|
||||
|
||||
if (args.Viewport.Eye != eyeComp.Eye)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (ScreenTexture == null)
|
||||
return;
|
||||
|
||||
var handle = args.WorldHandle;
|
||||
_greyscaleShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
|
||||
handle.UseShader(_greyscaleShader);
|
||||
handle.DrawRect(args.WorldBounds, Color.White);
|
||||
handle.UseShader(null);
|
||||
}
|
||||
}
|
||||
34
Content.Client/Overlays/BlackAndWhiteOverlaySystem.cs
Normal file
34
Content.Client/Overlays/BlackAndWhiteOverlaySystem.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Overlays;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
|
||||
namespace Content.Client.Overlays;
|
||||
|
||||
public sealed partial class BlackAndWhiteOverlaySystem : EquipmentHudSystem<BlackAndWhiteOverlayComponent>
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayMan = default!;
|
||||
|
||||
private BlackAndWhiteOverlay _overlay = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_overlay = new();
|
||||
}
|
||||
|
||||
protected override void UpdateInternal(RefreshEquipmentHudEvent<BlackAndWhiteOverlayComponent> component)
|
||||
{
|
||||
base.UpdateInternal(component);
|
||||
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
protected override void DeactivateInternal()
|
||||
{
|
||||
base.DeactivateInternal();
|
||||
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user