@@ -76,6 +76,7 @@ public partial class InventorySystem
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowMindShieldIconsComponent>>(RefRelayInventoryEvent);
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||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowSyndicateIconsComponent>>(RefRelayInventoryEvent);
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||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RefRelayInventoryEvent);
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||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<BlackAndWhiteOverlayComponent>>(RefRelayInventoryEvent);
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||||
|
||||
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
|
||||
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<InnateVerb>>(OnGetInnateVerbs);
|
||||
|
||||
10
Content.Shared/Overlays/BlackAndWhiteOverlayComponent.cs
Normal file
10
Content.Shared/Overlays/BlackAndWhiteOverlayComponent.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Overlays;
|
||||
|
||||
/// <summary>
|
||||
/// Makes the entity see everything in black and white by adding an overlay.
|
||||
/// When added to a clothing item it will also grant the wearer the same overlay.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class BlackAndWhiteOverlayComponent : Component;
|
||||
Reference in New Issue
Block a user