Revamp guns: Revival (#8675)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -788,4 +788,4 @@
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- type: Produce
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seedId: gatfruit
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- type: Food
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trash: WeaponRevolverPredator
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trash: WeaponRevolverPython
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@@ -76,13 +76,13 @@
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node: makeshiftLaser
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- type: entity
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name: cog laser carbine
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name: laser gun
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parent: BaseWeaponBattery
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id: WeaponLaserRifleCog
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/cog.rsi
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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@@ -91,7 +91,7 @@
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/cog.rsi
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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@@ -101,9 +101,9 @@
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fireCost: 62.5
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- type: entity
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name: PDW-10 pulse pistol
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name: pulse pistol
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parent: BaseWeaponBattery
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id: WeaponPulsePistolPdw
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id: WeaponPulsePistol
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description: A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
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components:
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- type: Sprite
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@@ -131,9 +131,9 @@
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startingCharge: 2000
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- type: entity
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name: DEAC-12 pulse carbine
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name: pulse carbine
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parent: BaseWeaponBattery
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id: WeaponPulseCarbineDeac
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id: WeaponPulseCarbine
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description: A high tech energy carbine favoured by the NT-ERT operatives.
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components:
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- type: Sprite
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@@ -163,10 +163,10 @@
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startingCharge: 5000
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- type: entity
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name: destroyer pulse rifle
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name: pulse rifle
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parent: BaseWeaponBattery
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id: WeaponPulseRifleDestroyer
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description: A weapon that fully lives up to its name.
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id: WeaponPulseRifle
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description: A weapon that is almost as infamous as its users.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/pulse_rifle.rsi
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@@ -312,4 +312,4 @@
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zeroVisible: true
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- type: Appearance
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- type: StaticPrice
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price: 750
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price: 750
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@@ -49,16 +49,16 @@
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- type: Appearance
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- type: entity
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name: clarissa
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name: viper
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parent: BaseWeaponPistol
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id: WeaponPistolClarissa
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id: WeaponPistolViper
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description: A small, easily concealable, but somewhat underpowered gun.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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sprite: Objects/Weapons/Guns/Pistols/viper.rsi
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- type: Item
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size: 10
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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sprite: Objects/Weapons/Guns/Pistols/viper.rsi
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -101,13 +101,13 @@
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- SemiAuto
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- type: entity
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name: mandella
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name: cobra
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parent: BaseWeaponPistol
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id: WeaponPistolMandella
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id: WeaponPistolCobra
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description: A rugged, robust operator handgun with inbuilt silencer.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/mandella.rsi
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sprite: Objects/Weapons/Guns/Pistols/cobra.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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@@ -115,7 +115,7 @@
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map: ["enum.GunVisualLayers.Mag"]
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- type: Item
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size: 10
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sprite: Objects/Weapons/Guns/Pistols/mandella.rsi
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sprite: Objects/Weapons/Guns/Pistols/cobra.rsi
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/silenced.ogg
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@@ -151,6 +151,8 @@
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-0
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map: ["enum.GunVisualLayers.Mag"]
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- type: Item
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size: 10
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sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
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@@ -82,14 +82,14 @@
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- type: entity
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name: Predator
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parent: BaseWeaponRevolver
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id: WeaponRevolverPredator
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id: WeaponRevolverPython
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description: A robust revolver favoured by Syndicate agents.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Revolvers/predator.rsi
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sprite: Objects/Weapons/Guns/Revolvers/python.rsi
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- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Revolvers/predator.rsi
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sprite: Objects/Weapons/Guns/Revolvers/python.rsi
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- type: entity
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name: pirate revolver
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@@ -87,9 +87,9 @@
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- type: Appearance
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- type: entity
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name: Z8 Bulldog
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name: M-90gl
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parent: BaseWeaponRifle
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id: WeaponRifleBulldog
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id: WeaponRifleM90GrenadeLauncher
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description: An older bullpup carbine model, with an attached underbarrel grenade launcher.
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components:
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- type: Sprite
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@@ -129,13 +129,13 @@
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- type: Appearance
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- type: entity
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name: Wintermute
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name: Lecter
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parent: BaseWeaponRifle
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id: WeaponRifleWintermute
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id: WeaponRifleLecter
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description: A high end military grade assault rifle.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Rifles/wintermute.rsi
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sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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@@ -143,7 +143,7 @@
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map: ["enum.GunVisualLayers.Mag"]
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Rifles/wintermute.rsi
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sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
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- type: Gun
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/ltrifle.ogg
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@@ -92,13 +92,13 @@
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- type: Appearance
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- type: entity
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name: Drozd
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name: Vector
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parent: BaseWeaponSubMachineGun
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id: WeaponSubMachineGunDrozd
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id: WeaponSubMachineGunVector
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description: An excellent fully automatic Heavy SMG.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
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sprite: Objects/Weapons/Guns/SMGs/vector.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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@@ -106,7 +106,7 @@
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map: ["enum.GunVisualLayers.Mag"]
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
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sprite: Objects/Weapons/Guns/SMGs/vector.rsi
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- type: Gun
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fireRate: 6
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selectedMode: FullAuto
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@@ -188,9 +188,9 @@
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- type: Appearance
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- type: entity
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name: Drozd
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parent: WeaponSubMachineGunDrozd
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id: WeaponSubMachineGunDrozdRubber
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name: Vector
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parent: WeaponSubMachineGunVector
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id: WeaponSubMachineGunVectorRubber
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description: An excellent fully automatic Heavy SMG.
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suffix: Non-Lethal
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components:
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@@ -33,14 +33,14 @@
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path: /Audio/Weapons/Guns/MagIn/shotgun_insert.ogg
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- type: entity
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name: Bojevic
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name: Bulldog
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# Don't parent to BaseWeaponShotgun because it differs significantly
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parent: BaseItem
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id: WeaponShotgunBojevic
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id: WeaponShotgunBulldog
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description: It's a magazine-fed shotgun designed for close quarters combat.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Shotguns/bojevic.rsi
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sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
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netsync: false
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layers:
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- state: base
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@@ -48,7 +48,7 @@
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- state: mag-0
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map: ["enum.GunVisualLayers.Mag"]
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- type: Item
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sprite: Objects/Weapons/Guns/Shotguns/bojevic.rsi
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sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
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size: 24
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- type: Gun
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fireRate: 2
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@@ -97,15 +97,15 @@
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capacity: 2
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- type: entity
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name: Gladstone
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name: Enforcer
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parent: BaseWeaponShotgun
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id: WeaponShotgunGladstone
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id: WeaponShotgunEnforcer
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description: A next-generation Frozen Star shotgun.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Shotguns/gladstone.rsi
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sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi
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- type: Item
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sprite: Objects/Weapons/Guns/Shotguns/gladstone.rsi
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sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi
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- type: BallisticAmmoProvider
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- type: entity
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