Prevent stacking pipes (#28308)

* prevent stacking pipes

* access

* notafet review

* notafet review pt. 2

* not the actual fix
This commit is contained in:
Nemanja
2024-05-27 18:37:27 -04:00
committed by GitHub
parent 984af3584f
commit 44b93e68ee
9 changed files with 170 additions and 23 deletions

View File

@@ -15,6 +15,7 @@ using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Storage;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
@@ -91,7 +92,14 @@ namespace Content.Server.Construction
}
// LEGACY CODE. See warning at the top of the file!
private async Task<EntityUid?> Construct(EntityUid user, string materialContainer, ConstructionGraphPrototype graph, ConstructionGraphEdge edge, ConstructionGraphNode targetNode)
private async Task<EntityUid?> Construct(
EntityUid user,
string materialContainer,
ConstructionGraphPrototype graph,
ConstructionGraphEdge edge,
ConstructionGraphNode targetNode,
EntityCoordinates coords,
Angle angle = default)
{
// We need a place to hold our construction items!
var container = _container.EnsureContainer<Container>(user, materialContainer, out var existed);
@@ -261,7 +269,7 @@ namespace Content.Server.Construction
}
var newEntityProto = graph.Nodes[edge.Target].Entity.GetId(null, user, new(EntityManager));
var newEntity = EntityManager.SpawnEntity(newEntityProto, EntityManager.GetComponent<TransformComponent>(user).Coordinates);
var newEntity = Spawn(newEntityProto, _transformSystem.ToMapCoordinates(coords), rotation: angle);
if (!TryComp(newEntity, out ConstructionComponent? construction))
{
@@ -376,7 +384,13 @@ namespace Content.Server.Construction
}
}
if (await Construct(user, "item_construction", constructionGraph, edge, targetNode) is not { Valid: true } item)
if (await Construct(
user,
"item_construction",
constructionGraph,
edge,
targetNode,
Transform(user).Coordinates) is not { Valid: true } item)
return false;
// Just in case this is a stack, attempt to merge it. If it isn't a stack, this will just normally pick up
@@ -511,23 +525,18 @@ namespace Content.Server.Construction
return;
}
if (await Construct(user, (ev.Ack + constructionPrototype.GetHashCode()).ToString(), constructionGraph,
edge, targetNode) is not {Valid: true} structure)
if (await Construct(user,
(ev.Ack + constructionPrototype.GetHashCode()).ToString(),
constructionGraph,
edge,
targetNode,
GetCoordinates(ev.Location),
constructionPrototype.CanRotate ? ev.Angle : Angle.Zero) is not {Valid: true} structure)
{
Cleanup();
return;
}
// We do this to be able to move the construction to its proper position in case it's anchored...
// Oh wow transform anchoring is amazing wow I love it!!!!
// ikr
var xform = Transform(structure);
var wasAnchored = xform.Anchored;
xform.Anchored = false;
xform.Coordinates = GetCoordinates(ev.Location);
xform.LocalRotation = constructionPrototype.CanRotate ? ev.Angle : Angle.Zero;
xform.Anchored = wasAnchored;
RaiseNetworkEvent(new AckStructureConstructionMessage(ev.Ack, GetNetEntity(structure)));
_adminLogger.Add(LogType.Construction, LogImpact.Low, $"{ToPrettyString(user):player} has turned a {ev.PrototypeName} construction ghost into {ToPrettyString(structure)} at {Transform(structure).Coordinates}");
Cleanup();