serverization??? (#1457)
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using Content.Server._CP14.MagicSpellStorage.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Hands;
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namespace Content.Server._CP14.MagicSpellStorage;
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public sealed partial class CP14SpellStorageSystem
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{
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private void InitializeAccess()
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{
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SubscribeLocalEvent<CP14SpellStorageAccessHoldingComponent, GotEquippedHandEvent>(OnEquippedHand);
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SubscribeLocalEvent<CP14SpellStorageAccessWearingComponent, ClothingGotEquippedEvent>(OnClothingEquipped);
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SubscribeLocalEvent<CP14SpellStorageAccessWearingComponent, ClothingGotUnequippedEvent>(OnClothingUnequipped);
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}
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private void OnEquippedHand(Entity<CP14SpellStorageAccessHoldingComponent> ent, ref GotEquippedHandEvent args)
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{
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if (!TryComp<CP14SpellStorageComponent>(ent, out var spellStorage))
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return;
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TryGrantAccess((ent, spellStorage), args.User);
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}
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private void OnClothingEquipped(Entity<CP14SpellStorageAccessWearingComponent> ent, ref ClothingGotEquippedEvent args)
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{
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ent.Comp.Wearing = true;
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if (!TryComp<CP14SpellStorageComponent>(ent, out var spellStorage))
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return;
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TryGrantAccess((ent, spellStorage), args.Wearer);
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}
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private void OnClothingUnequipped(Entity<CP14SpellStorageAccessWearingComponent> ent, ref ClothingGotUnequippedEvent args)
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{
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ent.Comp.Wearing = false;
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_actions.RemoveProvidedActions(args.Wearer, ent);
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}
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}
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