Refactor status icons take 2, cyborgs don't see criminal status (#26207)
* Initial commit. * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,14 +1,13 @@
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays;
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public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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public override void Initialize()
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{
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@@ -17,42 +16,12 @@ public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsCo
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SubscribeLocalEvent<HungerComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent hungerComponent, ref GetStatusIconsEvent args)
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private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent component, ref GetStatusIconsEvent ev)
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{
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if (!IsActive || args.InContainer)
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if (!IsActive || ev.InContainer)
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return;
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var hungerIcons = DecideHungerIcon(uid, hungerComponent);
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args.StatusIcons.AddRange(hungerIcons);
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}
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private IReadOnlyList<StatusIconPrototype> DecideHungerIcon(EntityUid uid, HungerComponent hungerComponent)
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{
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var result = new List<StatusIconPrototype>();
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switch (hungerComponent.CurrentThreshold)
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{
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case HungerThreshold.Overfed:
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if (_prototypeMan.TryIndex<StatusIconPrototype>("HungerIconOverfed", out var overfed))
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{
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result.Add(overfed);
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}
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break;
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case HungerThreshold.Peckish:
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if (_prototypeMan.TryIndex<StatusIconPrototype>("HungerIconPeckish", out var peckish))
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{
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result.Add(peckish);
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}
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break;
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case HungerThreshold.Starving:
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if (_prototypeMan.TryIndex<StatusIconPrototype>("HungerIconStarving", out var starving))
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{
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result.Add(starving);
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}
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break;
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}
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return result;
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if (_hunger.TryGetStatusIconPrototype(component, out var iconPrototype))
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ev.StatusIcons.Add(iconPrototype);
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}
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}
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