Refactor status icons take 2, cyborgs don't see criminal status (#26207)
* Initial commit. * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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28
Content.Client/Overlays/ShowMindShieldIconsSystem.cs
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28
Content.Client/Overlays/ShowMindShieldIconsSystem.cs
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using Content.Shared.Mindshield.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays;
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public sealed class ShowMindShieldIconsSystem : EquipmentHudSystem<ShowMindShieldIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MindShieldComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, MindShieldComponent component, ref GetStatusIconsEvent ev)
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{
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if (!IsActive || ev.InContainer)
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return;
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if (_prototype.TryIndex<StatusIconPrototype>(component.MindShieldStatusIcon.Id, out var iconPrototype))
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ev.StatusIcons.Add(iconPrototype);
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}
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}
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