Refactor status icons take 2, cyborgs don't see criminal status (#26207)

* Initial commit.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Krunklehorn
2024-04-17 23:20:44 -04:00
committed by GitHub
parent 020f322e27
commit 460b588de5
19 changed files with 266 additions and 203 deletions

View File

@@ -1,10 +1,11 @@
using Content.Shared.Overlays;
using Content.Shared.StatusIcon.Components;
using Content.Shared.NukeOps;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowSyndicateIconsComponent>
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
@@ -16,28 +17,13 @@ public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowSyndicateI
SubscribeLocalEvent<NukeOperativeComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
private void OnGetStatusIconsEvent(EntityUid uid, NukeOperativeComponent nukeOperativeComponent, ref GetStatusIconsEvent args)
private void OnGetStatusIconsEvent(EntityUid uid, NukeOperativeComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || args.InContainer)
{
if (!IsActive || ev.InContainer)
return;
}
var syndicateIcons = SyndicateIcon(uid, nukeOperativeComponent);
args.StatusIcons.AddRange(syndicateIcons);
}
private IReadOnlyList<StatusIconPrototype> SyndicateIcon(EntityUid uid, NukeOperativeComponent nukeOperativeComponent)
{
var result = new List<StatusIconPrototype>();
if (_prototype.TryIndex<StatusIconPrototype>(nukeOperativeComponent.SyndStatusIcon, out var syndicateicon))
{
result.Add(syndicateicon);
}
return result;
if (_prototype.TryIndex<StatusIconPrototype>(component.SyndStatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}