Predict tile-prying (#21167)
This commit is contained in:
@@ -18,6 +18,7 @@ using Content.Shared.Tag;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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namespace Content.Shared.Construction.EntitySystems;
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@@ -1,3 +1,4 @@
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Robust.Shared.GameStates;
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@@ -107,6 +108,18 @@ namespace Content.Shared.Decals
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{
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// used by client-side overlay code
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}
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public virtual HashSet<(uint Index, Decal Decal)> GetDecalsInRange(EntityUid gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
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{
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// NOOP on client atm.
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return new HashSet<(uint Index, Decal Decal)>();
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}
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public virtual bool RemoveDecal(EntityUid gridId, uint decalId, DecalGridComponent? component = null)
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{
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// NOOP on client atm.
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return true;
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}
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}
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// TODO: Pretty sure paul was moving this somewhere but just so people know
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152
Content.Shared/Maps/TileSystem.cs
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152
Content.Shared/Maps/TileSystem.cs
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@@ -0,0 +1,152 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Decals;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.Maps;
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/// <summary>
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/// Handles server-side tile manipulation like prying/deconstructing tiles.
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/// </summary>
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public sealed class TileSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly SharedDecalSystem _decal = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile)
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{
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var variants = tile.PlacementVariants;
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var sum = variants.Sum();
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var accumulated = 0f;
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var rand = _robustRandom.NextFloat() * sum;
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for (byte i = 0; i < variants.Length; ++i)
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{
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accumulated += variants[i];
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if (accumulated >= rand)
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return i;
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}
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// Shouldn't happen
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throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
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}
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public bool PryTile(Vector2i indices, EntityUid gridId)
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{
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var grid = Comp<MapGridComponent>(gridId);
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var tileRef = _maps.GetTileRef(gridId, grid, indices);
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return PryTile(tileRef);
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}
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public bool PryTile(TileRef tileRef)
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{
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return PryTile(tileRef, false);
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}
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public bool PryTile(TileRef tileRef, bool pryPlating)
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{
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var tile = tileRef.Tile;
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if (tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.TypeId];
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if (!tileDef.CanCrowbar && !(pryPlating && tileDef.CanAxe))
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return false;
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return DeconstructTile(tileRef);
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}
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public bool CutTile(TileRef tileRef)
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{
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var tile = tileRef.Tile;
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if (tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.TypeId];
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if (!tileDef.CanWirecutter)
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return false;
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return DeconstructTile(tileRef);
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}
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public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile)
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{
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if (!TryComp<MapGridComponent>(tileref.GridUid, out var grid))
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return false;
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return ReplaceTile(tileref, replacementTile, tileref.GridUid, grid);
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}
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public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile, EntityUid grid, MapGridComponent? component = null)
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{
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DebugTools.Assert(tileref.GridUid == grid);
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if (!Resolve(grid, ref component))
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return false;
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var variant = PickVariant(replacementTile);
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var decals = _decal.GetDecalsInRange(tileref.GridUid, _turf.GetTileCenter(tileref).Position, 0.5f);
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foreach (var (id, _) in decals)
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{
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_decal.RemoveDecal(tileref.GridUid, id);
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}
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_maps.SetTile(grid, component, tileref.GridIndices, new Tile(replacementTile.TileId, 0, variant));
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return true;
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}
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private bool DeconstructTile(TileRef tileRef)
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{
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if (tileRef.Tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
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if (string.IsNullOrEmpty(tileDef.BaseTurf))
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return false;
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var gridUid = tileRef.GridUid;
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var mapGrid = Comp<MapGridComponent>(gridUid);
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const float margin = 0.1f;
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var bounds = mapGrid.TileSize - margin * 2;
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var indices = tileRef.GridIndices;
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var coordinates = _maps.GridTileToLocal(gridUid, mapGrid, indices)
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.Offset(new Vector2(
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(_robustRandom.NextFloat() - 0.5f) * bounds,
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(_robustRandom.NextFloat() - 0.5f) * bounds));
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//Actually spawn the relevant tile item at the right position and give it some random offset.
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var tileItem = Spawn(tileDef.ItemDropPrototypeName, coordinates);
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Transform(tileItem).LocalRotation = _robustRandom.NextDouble() * Math.Tau;
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// Destroy any decals on the tile
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var decals = _decal.GetDecalsInRange(gridUid, coordinates.SnapToGrid(EntityManager, _mapManager).Position, 0.5f);
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foreach (var (id, _) in decals)
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{
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_decal.RemoveDecal(tileRef.GridUid, id);
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}
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var plating = _tileDefinitionManager[tileDef.BaseTurf];
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_maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId));
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return true;
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}
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}
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@@ -86,30 +86,6 @@ namespace Content.Shared.Maps
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return tile.Tile.IsSpace(tileDefinitionManager);
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public static byte PickVariant(this ContentTileDefinition tile, IRobustRandom? random = null)
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{
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IoCManager.Resolve(ref random);
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var variants = tile.PlacementVariants;
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var sum = variants.Sum();
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var accumulated = 0f;
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var rand = random.NextFloat() * sum;
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for (byte i = 0; i < variants.Length; ++i)
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{
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accumulated += variants[i];
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if (accumulated >= rand)
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return i;
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}
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// Shouldn't happen
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throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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@@ -14,6 +14,7 @@ using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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namespace Content.Shared.Radio.EntitySystems;
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26
Content.Shared/Tools/Components/TilePryingComponent.cs
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26
Content.Shared/Tools/Components/TilePryingComponent.cs
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@@ -0,0 +1,26 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Tools.Components;
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/// <summary>
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/// Allows prying tiles up on a grid.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TilePryingComponent : Component
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{
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[DataField("toolComponentNeeded"), AutoNetworkedField]
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public bool ToolComponentNeeded = true;
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>)), AutoNetworkedField]
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public string QualityNeeded = "Prying";
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/// <summary>
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/// Whether this tool can pry tiles with CanAxe.
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/// </summary>
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[DataField("advanced"), AutoNetworkedField]
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public bool Advanced = false;
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[DataField("delay"), AutoNetworkedField]
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public float Delay = 1f;
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}
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@@ -1,9 +1,9 @@
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using System.Linq;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Content.Shared.Prying.Components;
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using Content.Shared.Tools.Components;
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namespace Content.Shared.Tools;
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namespace Content.Shared.Tools.Systems;
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public abstract partial class SharedToolSystem : EntitySystem
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{
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82
Content.Shared/Tools/Systems/SharedToolSystem.TilePrying.cs
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82
Content.Shared/Tools/Systems/SharedToolSystem.TilePrying.cs
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@@ -0,0 +1,82 @@
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using Content.Shared.Database;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Shared.Tools.Systems;
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public abstract partial class SharedToolSystem
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{
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private void InitializeTilePrying()
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{
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SubscribeLocalEvent<TilePryingComponent, AfterInteractEvent>(OnTilePryingAfterInteract);
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SubscribeLocalEvent<TilePryingComponent, TilePryingDoAfterEvent>(OnTilePryComplete);
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}
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private void OnTilePryingAfterInteract(EntityUid uid, TilePryingComponent component, AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target != null && !HasComp<PuddleComponent>(args.Target))
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return;
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if (TryPryTile(uid, args.User, component, args.ClickLocation))
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args.Handled = true;
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}
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private void OnTilePryComplete(EntityUid uid, TilePryingComponent component, TilePryingDoAfterEvent args)
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{
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if (args.Cancelled)
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return;
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var coords = GetCoordinates(args.Coordinates);
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var gridUid = coords.GetGridUid(EntityManager);
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if (!TryComp(gridUid, out MapGridComponent? grid))
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{
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Log.Error("Attempted to pry from a non-existent grid?");
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return;
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}
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var tile = _maps.GetTileRef(gridUid.Value, grid, coords);
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var center = _turfs.GetTileCenter(tile);
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if (args.Used != null)
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{
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_adminLogger.Add(LogType.Tile, LogImpact.Low,
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$"{ToPrettyString(args.User):actor} used {ToPrettyString(args.Used.Value):tool} to pry {_tileDefManager[tile.Tile.TypeId].Name} at {center}");
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}
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else
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{
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_adminLogger.Add(LogType.Tile, LogImpact.Low,
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$"{ToPrettyString(args.User):actor} pried {_tileDefManager[tile.Tile.TypeId].Name} at {center}");
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}
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if (_netManager.IsServer)
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_tiles.PryTile(tile, component.Advanced);
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}
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private bool TryPryTile(EntityUid toolEntity, EntityUid user, TilePryingComponent component, EntityCoordinates clickLocation)
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{
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if (!TryComp<ToolComponent>(toolEntity, out var tool) && component.ToolComponentNeeded)
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return false;
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if (!_mapManager.TryFindGridAt(clickLocation.ToMap(EntityManager, _transformSystem), out var gridUid, out var mapGrid))
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return false;
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var tile = _maps.GetTileRef(gridUid, mapGrid, clickLocation);
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var coordinates = _maps.GridTileToLocal(gridUid, mapGrid, tile.GridIndices);
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if (!InteractionSystem.InRangeUnobstructed(user, coordinates, popup: false))
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return false;
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var tileDef = (ContentTileDefinition) _tileDefManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar && !(tileDef.CanAxe && component.Advanced))
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return false;
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var ev = new TilePryingDoAfterEvent(GetNetCoordinates(coordinates));
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return UseTool(toolEntity, user, toolEntity, component.Delay, component.QualityNeeded, ev, toolComponent: tool);
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}
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}
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@@ -1,22 +1,35 @@
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using Content.Shared.Administration.Logs;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Tools;
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namespace Content.Shared.Tools.Systems;
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public abstract partial class SharedToolSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] protected readonly SharedInteractionSystem InteractionSystem = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly TileSystem _tiles = default!;
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[Dependency] private readonly TurfSystem _turfs = default!;
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public override void Initialize()
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{
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InitializeMultipleTool();
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InitializeTilePrying();
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SubscribeLocalEvent<ToolComponent, ToolDoAfterEvent>(OnDoAfter);
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}
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Reference in New Issue
Block a user