Role Types (#33420)
* mindcomponent namespace * wip MindRole stuff * admin player tab * mindroletype comment * mindRolePrototype redesign * broken param * wip RoleType implementation * basic role type switching for antags * traitor fix * fix AdminPanel update * the renameningTM * cleanup * feature uncreeping * roletypes on mind roles * update MindComponent.RoleType when MindRoles change * ghostrole configuration * ghostrole config improvements * live update of roleType on the character window * logging stuff and notes * remove thing no one asked for * weh * Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * move roletypeprototype to its own file, minor note stuff * remove Roletype.Created * log stuff * roletype setup for ghostroles and autotraitor reinforcements * ghostrole type configs * adjustable admin overlay * cleanup * fix this in its own PR * silicon antagonist * borg stuff * mmi roletype handling * spawnable borg roletype handling * weh * ghost role cleanup * weh * RoleEvent update * polish * log stuff * admin overlay config * ghostrolecomponent cleanup * weh * admin overlay code cleanup * minor cleanup * Obsolete MindRoleAddedEvent * comment * minor code cleanup * MindOnDoGreeting fix * Role update message * fix duplicate job greeting for cyborgs * fix emag job message dupe * nicer-looking role type update * crew aligned * syndicate assault borg role fix * fix test fail * fix a merge mistake * fix LoneOp role type * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Roles/SharedRoleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * comment formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * change logging category Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fix a space Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use MindAddRoles Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * get MindComponent from TryGetMind Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * move var declaration outside loop * remove TryComp * take RoleEnum behind the barn * don't use ensurecomp unnecessarily * cvar comments * toggleableghostrolecomponent documentation * skrek * use EntProtoId * mindrole config * merge baserolecomponent into basemindrolecomponent * ai and borg silicon role tweaks * formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I will end you (the color) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use LocId type for a locale id * update RoleEvent documentation * update RoleEvent documentation * remove obsolete MindRoleAddedEvent * refine MindRolesUpdate() * use dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * inject dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * roleType.Name no longer required * reformatted draw code logic * GhostRoleMarkerRoleComponent comment * minor SharedRoleSystem cleanup * StartingMindRoleComponent, unhardcode roundstart silicon * Update Content.Shared/Roles/SharedRoleSystem.cs * remove a whitespace --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
@@ -1,16 +1,21 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Administration.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Mind;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Shared;
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using Robust.Shared.Enums;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Administration;
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internal sealed class AdminNameOverlay : Overlay
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{
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[Dependency] private readonly IConfigurationManager _config = default!;
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private readonly AdminSystem _system;
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private readonly IEntityManager _entityManager;
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private readonly IEyeManager _eyeManager;
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@@ -18,8 +23,16 @@ internal sealed class AdminNameOverlay : Overlay
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private readonly IUserInterfaceManager _userInterfaceManager;
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private readonly Font _font;
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//TODO make this adjustable via GUI
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private readonly ProtoId<RoleTypePrototype>[] _filter =
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["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
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private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
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private readonly Color _antagColorClassic = Color.OrangeRed;
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public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
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{
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IoCManager.InjectDependencies(this);
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_system = system;
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_entityManager = entityManager;
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_eyeManager = eyeManager;
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@@ -35,6 +48,9 @@ internal sealed class AdminNameOverlay : Overlay
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{
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var viewport = args.WorldAABB;
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//TODO make this adjustable via GUI
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var classic = _config.GetCVar(CCVars.AdminOverlayClassic);
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foreach (var playerInfo in _system.PlayerList)
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{
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var entity = _entityManager.GetEntity(playerInfo.NetEntity);
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@@ -64,12 +80,20 @@ internal sealed class AdminNameOverlay : Overlay
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var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
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new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
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aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
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if (playerInfo.Antag)
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if (classic && playerInfo.Antag)
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{
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", uiScale, Color.OrangeRed);
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;
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), _antagLabelClassic, uiScale, _antagColorClassic);
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}
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args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
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else if (!classic && _filter.Contains(playerInfo.RoleProto.ID))
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{
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var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
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var color = playerInfo.RoleProto.Color;
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args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), label, uiScale, color);
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}
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args.ScreenHandle.DrawString(_font, screenCoordinates + lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
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args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
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}
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}
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@@ -197,6 +197,7 @@ public sealed partial class PlayerTab : Control
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Header.Character => Compare(x.CharacterName, y.CharacterName),
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Header.Job => Compare(x.StartingJob, y.StartingJob),
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Header.Antagonist => x.Antag.CompareTo(y.Antag),
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Header.RoleType => Compare(x.RoleProto.Name , y.RoleProto.Name),
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Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
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_ => 1
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};
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@@ -24,6 +24,11 @@
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HorizontalExpand="True"
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ClipText="True"/>
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<customControls:VSeparator/>
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<Label Name="RoleTypeLabel"
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SizeFlagsStretchRatio="2"
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HorizontalExpand="True"
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ClipText="True"/>
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<customControls:VSeparator/>
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<Label Name="OverallPlaytimeLabel"
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SizeFlagsStretchRatio="1"
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HorizontalExpand="True"
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@@ -23,6 +23,8 @@ public sealed partial class PlayerTabEntry : PanelContainer
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if (player.IdentityName != player.CharacterName)
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CharacterLabel.Text += $" [{player.IdentityName}]";
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AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
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RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
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RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
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BackgroundColorPanel.PanelOverride = styleBoxFlat;
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OverallPlaytimeLabel.Text = player.PlaytimeString;
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PlayerEntity = player.NetEntity;
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@@ -32,6 +32,13 @@
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Text="{Loc player-tab-antagonist}"
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MouseFilter="Pass"/>
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<cc:VSeparator/>
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<Label Name="RoleTypeLabel"
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SizeFlagsStretchRatio="2"
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HorizontalExpand="True"
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ClipText="True"
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Text="{Loc player-tab-roletype}"
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MouseFilter="Pass"/>
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<cc:VSeparator/>
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<Label Name="PlaytimeLabel"
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SizeFlagsStretchRatio="1"
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HorizontalExpand="True"
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@@ -19,6 +19,7 @@ public sealed partial class PlayerTabHeader : Control
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CharacterLabel.OnKeyBindDown += CharacterClicked;
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JobLabel.OnKeyBindDown += JobClicked;
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AntagonistLabel.OnKeyBindDown += AntagonistClicked;
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RoleTypeLabel.OnKeyBindDown += RoleTypeClicked;
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PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
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}
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@@ -30,6 +31,7 @@ public sealed partial class PlayerTabHeader : Control
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Header.Character => CharacterLabel,
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Header.Job => JobLabel,
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Header.Antagonist => AntagonistLabel,
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Header.RoleType => RoleTypeLabel,
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Header.Playtime => PlaytimeLabel,
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_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
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};
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@@ -41,6 +43,7 @@ public sealed partial class PlayerTabHeader : Control
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CharacterLabel.Text = Loc.GetString("player-tab-character");
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JobLabel.Text = Loc.GetString("player-tab-job");
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AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
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RoleTypeLabel.Text = Loc.GetString("player-tab-roletype");
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PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
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}
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@@ -75,6 +78,11 @@ public sealed partial class PlayerTabHeader : Control
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HeaderClicked(args, Header.Antagonist);
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}
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private void RoleTypeClicked(GUIBoundKeyEventArgs args)
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{
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HeaderClicked(args, Header.RoleType);
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}
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private void PlaytimeClicked(GUIBoundKeyEventArgs args)
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{
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HeaderClicked(args, Header.Playtime);
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@@ -90,6 +98,7 @@ public sealed partial class PlayerTabHeader : Control
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CharacterLabel.OnKeyBindDown -= CharacterClicked;
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JobLabel.OnKeyBindDown -= JobClicked;
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AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
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RoleTypeLabel.OnKeyBindDown -= RoleTypeClicked;
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PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
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}
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}
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@@ -100,6 +109,7 @@ public sealed partial class PlayerTabHeader : Control
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Character,
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Job,
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Antagonist,
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RoleType,
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Playtime
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}
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}
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@@ -7,7 +7,9 @@ using Content.Client.UserInterface.Systems.Character.Controls;
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using Content.Client.UserInterface.Systems.Character.Windows;
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using Content.Client.UserInterface.Systems.Objectives.Controls;
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using Content.Shared.Input;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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@@ -15,6 +17,7 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Content.Client.CharacterInfo.CharacterInfoSystem;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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@@ -24,10 +27,25 @@ namespace Content.Client.UserInterface.Systems.Character;
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[UsedImplicitly]
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public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
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{
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[Dependency] private readonly IEntityManager _ent = default!;
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[Dependency] private readonly ILogManager _logMan = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
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[UISystemDependency] private readonly SpriteSystem _sprite = default!;
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private ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = _logMan.GetSawmill("character");
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SubscribeNetworkEvent<MindRoleTypeChangedEvent>(OnRoleTypeChanged);
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}
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private CharacterWindow? _window;
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private MenuButton? CharacterButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.CharacterButton;
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@@ -110,6 +128,9 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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var (entity, job, objectives, briefing, entityName) = data;
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_window.SpriteView.SetEntity(entity);
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UpdateRoleType();
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_window.NameLabel.Text = entityName;
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_window.SubText.Text = job;
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_window.Objectives.RemoveAllChildren();
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@@ -173,6 +194,37 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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_window.RolePlaceholder.Visible = briefing == null && !controls.Any() && !objectives.Any();
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}
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private void OnRoleTypeChanged(MindRoleTypeChangedEvent ev, EntitySessionEventArgs _)
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{
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UpdateRoleType();
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}
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private void UpdateRoleType()
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{
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if (_window == null || !_window.IsOpen)
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return;
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if (!_ent.TryGetComponent<MindContainerComponent>(_player.LocalEntity, out var container)
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|| container.Mind is null)
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return;
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if (!_ent.TryGetComponent<MindComponent>(container.Mind.Value, out var mind))
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return;
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var roleText = Loc.GetString("role-type-crew-aligned-name");
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var color = Color.White;
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if (_prototypeManager.TryIndex(mind.RoleType, out var proto))
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{
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roleText = Loc.GetString(proto.Name);
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color = proto.Color;
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}
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else
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_sawmill.Error($"{_player.LocalEntity} has invalid Role Type '{mind.RoleType}'. Displaying '{roleText}' instead");
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_window.RoleType.Text = roleText;
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_window.RoleType.FontColorOverride = color;
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}
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private void CharacterDetached(EntityUid uid)
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{
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CloseWindow();
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@@ -7,6 +7,7 @@
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MinHeight="545">
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<ScrollContainer>
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<BoxContainer Orientation="Vertical">
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<Label Name="RoleType" VerticalAlignment="Top" Margin="0 6 0 10" HorizontalAlignment="Center" StyleClasses="LabelHeading" Access="Public"/>
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<BoxContainer Orientation="Horizontal">
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<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64"/>
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<BoxContainer Orientation="Vertical" VerticalAlignment="Top">
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