New science unlock: the H.A.R.M.P.A.C.K (#38824)
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@@ -98,3 +98,25 @@
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- type: Construction
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graph: ClothingBagPet
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node: bagPet
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- type: entity
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parent: Clothing
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id: ClothingBackpackHarmpack
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name: H.A.R.M.P.A.C.K.
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description: Now you can reload, punch, and eat a snack - simultaneously.
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components:
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- type: Sprite
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sprite: Clothing/Back/Specific/harmpack.rsi
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state: icon
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- type: Item
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size: Ginormous
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- type: Clothing
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slots: BACK
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- type: ExtraHandsEquipment
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hands:
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# middle hands to prevent overlapping inhand sprites
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# This can be changed once we have per-hand displacement maps
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extra_hand_1:
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location: Middle
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extra_hand_2:
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location: Middle
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@@ -30,6 +30,7 @@
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- SignallerAdvanced
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- DeviceQuantumSpinInverter
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- DeviceDesynchronizer
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- ClothingBackpackHarmpack
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- type: latheRecipePack
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id: ScienceClothing
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@@ -75,6 +75,7 @@
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- PowerCageMedium
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- PowerCageSmall
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- TelescopicShield
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- ClothingBackpackHarmpack
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- type: latheRecipePack
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id: SecurityBoards
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@@ -84,6 +84,18 @@
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Plasma: 500
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Glass: 500
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- type: latheRecipe
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id: ClothingBackpackHarmpack
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result: ClothingBackpackHarmpack
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categories:
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- Clothing
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completetime: 15
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materials:
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Steel: 2000
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Plastic: 1000
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Plasma: 500
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Gold: 500
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# Shields
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- type: latheRecipe
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parent: BaseShieldRecipe
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@@ -191,6 +191,18 @@
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technologyPrerequisites:
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- SalvageWeapons
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- type: technology
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id: DualWieldingTechnology
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name: research-technology-dual-wielding-technology
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icon:
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sprite: Clothing/Back/Specific/harmpack.rsi
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state: icon
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discipline: Arsenal
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tier: 2
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cost: 10000
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recipeUnlocks:
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- ClothingBackpackHarmpack
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# Tier 3
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- type: technology
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