Fix dud modular grenade visuals (#28265)
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@@ -320,11 +320,12 @@
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emptyCase: { state: empty }
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wiredCase: { state: wired }
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caseWithTrigger: { state: no-payload }
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caseWithPayload: { state: no-trigger }
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grenade: { state: complete }
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enum.Trigger.TriggerVisuals.VisualState:
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enum.ConstructionVisuals.Layer:
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Primed: { state: primed }
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Unprimed: { state: complete }
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# Unprimed: <Use state determined by enum.ConstructionVisuals.Layer>
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- type: StaticPrice
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price: 25
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