diff --git a/Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml b/Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml index 56a0fd0cde..aaba5379cc 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml @@ -5,6 +5,7 @@ components: - type: Sprite netsync: false + drawdepth: SmallObjects # I guess body bags need appear above a coroner's table? sprite: Objects/Specific/Medical/Morgue/bodybags.rsi layers: - state: bag diff --git a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml index fb79061722..fd665d0146 100644 --- a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml +++ b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml @@ -170,6 +170,7 @@ mode: SnapgridCenter components: - type: Sprite + drawdepth: FloorObjects netsync: false sprite: Structures/Piping/Atmospherics/vent.rsi layers: diff --git a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml index 9bf87c3d26..8060ef51b6 100644 --- a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml +++ b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml @@ -23,6 +23,7 @@ components: - type: Sprite netsync: false + drawdepth: FloorObjects sprite: Structures/Piping/Atmospherics/vent.rsi layers: - sprite: Structures/Piping/Atmospherics/pipe.rsi @@ -49,6 +50,7 @@ # TODO ATMOS: Find sprite for this. - type: Sprite netsync: false + drawdepth: FloorObjects sprite: Structures/Piping/Atmospherics/vent.rsi layers: - sprite: Structures/Piping/Atmospherics/pipe.rsi @@ -73,6 +75,7 @@ components: - type: Sprite netsync: false + drawdepth: FloorObjects sprite: Structures/Piping/Atmospherics/scrubber.rsi layers: - sprite: Structures/Piping/Atmospherics/pipe.rsi @@ -100,6 +103,7 @@ # TODO ATMOS: Actual sprite for this. - type: Sprite + drawdepth: FloorObjects netsync: false layers: - state: pipeHalf