RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size * tile ignoring * upgrade interior * simplify * Update DungeonSystem.Rooms.cs * center rooms * Update RoomFillComponent.cs * Update RoomFillComponent.cs * Update DungeonSystem.Rooms.cs * Remove roomfillcoponent from integration test * Update EntityTest.cs * remove nullable size, replaced with minsize and maxsize * clear existing logic refactor * delete this one
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@@ -1,11 +1,9 @@
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- type: entity
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id: BaseRoomMarker
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name: Room marker
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name: room spawner
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parent: MarkerBase
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suffix: Weh
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components:
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- type: RoomFill
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size: 5,5
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- type: Sprite
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layers:
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- state: red
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