Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives * remove unrelated access restriction * review
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212
Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
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212
Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
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using Content.Server.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Revolutionary.Components;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles assinging a target to an objective entity with <see cref="TargetObjectiveComponent"/> using different components.
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/// These can be combined with condition components for objective completions in order to create a variety of objectives.
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/// </summary>
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public sealed class PickObjectiveTargetSystem : EntitySystem
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{
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PickSpecificPersonComponent, ObjectiveAssignedEvent>(OnSpecificPersonAssigned);
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SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnRandomPersonAssigned);
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SubscribeLocalEvent<PickRandomHeadComponent, ObjectiveAssignedEvent>(OnRandomHeadAssigned);
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SubscribeLocalEvent<RandomTraitorProgressComponent, ObjectiveAssignedEvent>(OnRandomTraitorProgressAssigned);
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SubscribeLocalEvent<RandomTraitorAliveComponent, ObjectiveAssignedEvent>(OnRandomTraitorAliveAssigned);
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}
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private void OnSpecificPersonAssigned(Entity<PickSpecificPersonComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid objective prototype
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if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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if (args.Mind.OwnedEntity == null)
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{
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args.Cancelled = true;
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return;
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}
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var user = args.Mind.OwnedEntity.Value;
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if (!TryComp<TargetOverrideComponent>(user, out var targetComp) || targetComp.Target == null)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(ent.Owner, targetComp.Target.Value);
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}
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private void OnRandomPersonAssigned(Entity<PickRandomPersonComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid objective prototype
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if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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var allHumans = _mind.GetAliveHumans(args.MindId);
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// Can't have multiple objectives to kill the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<KillPersonConditionComponent>(objective) && TryComp<TargetObjectiveComponent>(objective, out var kill))
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{
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allHumans.RemoveWhere(x => x.Owner == kill.Target);
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}
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}
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// no other humans to kill
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if (allHumans.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(ent.Owner, _random.Pick(allHumans), target);
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}
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private void OnRandomHeadAssigned(Entity<PickRandomHeadComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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// no other humans to kill
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var allHumans = _mind.GetAliveHumans(args.MindId);
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if (allHumans.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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var allHeads = new HashSet<Entity<MindComponent>>();
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foreach (var person in allHumans)
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{
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if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } owned && HasComp<CommandStaffComponent>(owned))
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allHeads.Add(person);
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}
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if (allHeads.Count == 0)
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allHeads = allHumans; // fallback to non-head target
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_target.SetTarget(ent.Owner, _random.Pick(allHeads), target);
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}
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private void OnRandomTraitorProgressAssigned(Entity<RandomTraitorProgressComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
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{
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args.Cancelled = true;
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return;
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}
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var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
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// cant help anyone who is tasked with helping:
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// 1. thats boring
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// 2. no cyclic progress dependencies!!!
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foreach (var traitor in traitors)
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{
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// TODO: replace this with TryComp<ObjectivesComponent>(traitor) or something when objectives are moved out of mind
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if (!TryComp<MindComponent>(traitor.Id, out var mind))
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continue;
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foreach (var objective in mind.Objectives)
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{
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if (HasComp<HelpProgressConditionComponent>(objective))
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traitors.RemoveWhere(x => x.Mind == mind);
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}
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}
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// Can't have multiple objectives to help/save the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
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{
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if (TryComp<TargetObjectiveComponent>(objective, out var help))
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{
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traitors.RemoveWhere(x => x.Id == help.Target);
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}
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}
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}
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// no more helpable traitors
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if (traitors.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
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}
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private void OnRandomTraitorAliveAssigned(Entity<RandomTraitorAliveComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
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{
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args.Cancelled = true;
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return;
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}
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var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
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// Can't have multiple objectives to help/save the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
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{
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if (TryComp<TargetObjectiveComponent>(objective, out var help))
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{
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traitors.RemoveWhere(x => x.Id == help.Target);
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}
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}
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}
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// You are the first/only traitor.
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if (traitors.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
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}
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}
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