Explosion resistance is now predicted! (#30654)
* First commit * Added Network and access
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@@ -7,13 +7,13 @@ using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Timing;
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using Content.Shared.Explosion.EntitySystems;
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namespace Content.Server.Explosion.EntitySystems;
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// This partial part of the explosion system has all of the functions used to create the actual explosion map.
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// I.e, to get the sets of tiles & intensity values that describe an explosion.
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public sealed partial class ExplosionSystem : EntitySystem
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public sealed partial class ExplosionSystem : SharedExplosionSystem
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{
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/// <summary>
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/// This is the main explosion generating function.
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