More Alchemy stuff (#184)
* mortar and vat fix * alchemy playtest preparation * Update PostMapInitTest.cs * balance tweak
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@@ -351,9 +351,6 @@ public abstract class SharedStorageSystem : EntitySystem
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if (HasComp<PlaceableSurfaceComponent>(uid))
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return;
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if (HasComp<SolutionContainerManagerComponent>(uid) && !storageComp.CP14CanStorageSolutionManagers) //CP14 bandage
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return;
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PlayerInsertHeldEntity(uid, args.User, storageComp);
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// Always handle it, even if insertion fails.
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// We don't want to trigger any AfterInteract logic here.
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