More Alchemy stuff (#184)
* mortar and vat fix * alchemy playtest preparation * Update PostMapInitTest.cs * balance tweak
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@@ -123,14 +123,6 @@ namespace Content.Shared.Storage
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public StorageDefaultOrientation? DefaultStorageOrientation;
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/// <summary>
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/// CrystallPunk bandage. We need to put in both objects and liquids.
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/// This avoids situations where a player puts a bucket into the cauldron
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/// instead of pouring liquid from the bucket into the cauldron.
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/// </summary>
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[DataField]
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public bool CP14CanStorageSolutionManagers = true;
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[Serializable, NetSerializable]
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public enum StorageUiKey : byte
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{
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