Explosion refactor TEST MERG (#6995)
* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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using Content.Shared.CCVar;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class ExplosionSystem : EntitySystem
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{
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public int MaxIterations { get; private set; }
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public int MaxArea { get; private set; }
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public float MaxProcessingTime { get; private set; }
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public int TilesPerTick { get; private set; }
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public int ThrowLimit { get; private set; }
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public bool SleepNodeSys { get; private set; }
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public bool IncrementalTileBreaking { get; private set; }
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private void SubscribeCvars()
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{
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_cfg.OnValueChanged(CCVars.ExplosionTilesPerTick, SetTilesPerTick, true);
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_cfg.OnValueChanged(CCVars.ExplosionThrowLimit, SetThrowLimit, true);
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_cfg.OnValueChanged(CCVars.ExplosionSleepNodeSys, SetSleepNodeSys, true);
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_cfg.OnValueChanged(CCVars.ExplosionMaxArea, SetMaxArea, true);
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_cfg.OnValueChanged(CCVars.ExplosionMaxIterations, SetMaxIterations, true);
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_cfg.OnValueChanged(CCVars.ExplosionMaxProcessingTime, SetMaxProcessingTime, true);
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_cfg.OnValueChanged(CCVars.ExplosionIncrementalTileBreaking, SetIncrementalTileBreaking, true);
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}
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private void UnsubscribeCvars()
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{
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_cfg.UnsubValueChanged(CCVars.ExplosionTilesPerTick, SetTilesPerTick);
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_cfg.UnsubValueChanged(CCVars.ExplosionThrowLimit, SetThrowLimit);
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_cfg.UnsubValueChanged(CCVars.ExplosionSleepNodeSys, SetSleepNodeSys);
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_cfg.UnsubValueChanged(CCVars.ExplosionMaxArea, SetMaxArea);
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_cfg.UnsubValueChanged(CCVars.ExplosionMaxIterations, SetMaxIterations);
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_cfg.UnsubValueChanged(CCVars.ExplosionMaxProcessingTime, SetMaxProcessingTime);
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_cfg.UnsubValueChanged(CCVars.ExplosionIncrementalTileBreaking, SetIncrementalTileBreaking);
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}
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private void SetTilesPerTick(int value) => TilesPerTick = value;
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private void SetThrowLimit(int value) => ThrowLimit = value;
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private void SetSleepNodeSys(bool value) => SleepNodeSys = value;
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private void SetMaxArea(int value) => MaxArea = value;
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private void SetMaxIterations(int value) => MaxIterations = value;
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private void SetMaxProcessingTime(float value) => MaxProcessingTime = value;
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private void SetIncrementalTileBreaking(bool value) => IncrementalTileBreaking = value;
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}
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