Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

View File

@@ -3,6 +3,7 @@ using Content.Client.Construction;
using Content.Client.GameObjects.Components.Construction;
using Content.Client.UserInterface;
using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.EntitySystems
/// The client-side implementation of the construction system, which is used for constructing entities in game.
/// </summary>
[UsedImplicitly]
public class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
public class ConstructionSystem : SharedConstructionSystem
{
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;