Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -3,6 +3,7 @@ using Content.Client.Construction;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.UserInterface;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.EntitySystems
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/// The client-side implementation of the construction system, which is used for constructing entities in game.
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/// </summary>
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[UsedImplicitly]
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public class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
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public class ConstructionSystem : SharedConstructionSystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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