Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,11 +1,11 @@
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using Robust.Server.GameObjects.Components.UserInterface;
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using System.Collections.Generic;
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using Content.Shared.Health.BodySystem.BodyScanner;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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using Content.Shared.BodySystem;
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using Content.Shared.Interfaces.GameObjects.Components;
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namespace Content.Server.BodySystem
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namespace Content.Server.Health.BodySystem.BodyScanner
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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@@ -45,7 +45,7 @@ namespace Content.Server.BodySystem
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/// <summary>
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/// Copy BodyTemplate and BodyPart data into a common data class that the client can read.
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/// </summary>
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private BodyScannerInterfaceState PrepareBodyScannerInterfaceState(BodyTemplate template, Dictionary<string, BodyPart> bodyParts)
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private BodyScannerInterfaceState PrepareBodyScannerInterfaceState(BodyTemplate.BodyTemplate template, Dictionary<string, BodyPart.BodyPart> bodyParts)
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{
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Dictionary<string, BodyScannerBodyPartData> partsData = new Dictionary<string, BodyScannerBodyPartData>();
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foreach (var(slotname, bpart) in bodyParts) {
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