DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -9,6 +9,12 @@ public sealed class EntityTableSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public IEnumerable<EntProtoId> GetSpawns(EntityTablePrototype entTableProto, System.Random? rand = null)
{
// convenient
return GetSpawns(entTableProto.Table, rand);
}
public IEnumerable<EntProtoId> GetSpawns(EntityTableSelector? table, System.Random? rand = null)
{
if (table == null)