diff --git a/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs b/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs index a7e52180cd..10417045ff 100644 --- a/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs +++ b/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs @@ -65,14 +65,14 @@ public abstract class ClothingSystem : EntitySystem if (!_invSystem.TryUnequip(userEnt, slotDef.Name, true, inventory: userEnt, checkDoafter: true)) continue; - if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, true, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true)) + if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true)) continue; _handsSystem.PickupOrDrop(userEnt, slotEntity.Value, handsComp: userEnt); } else { - if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, true, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true)) + if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true)) continue; }