Station AI ability to electricute doors (#32012)
* Boom! Emergency access! * Emergency access sound * locale * Updated sounds * bleh * Door electrify base * feat: popups on attempt to activate AI action when wires cut * refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door * refactor: added icon and sound for door overcharge * meta.json should use tabs not spaces * refactor: extracted sounds for airlock overcharge to static field in system * refactor: cleanup, ScarKy0 mentions for resources * refactor: removed unused textures * feat: now notification is displayed when AI attempting to interact with door which have wire cut * StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered * refactor: use PlayLocal to play electrify sound only for AI player * refactor: SetBoltsDown now uses TrySetBoltDown, checks for power. * bolts now check for power using SharedPowerReceiverSystem * electrify localization and louder electrify sounds * extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut * refactor: cleanup * New sprites and fixes * Copyright * even more sprite changes * refactore: cleanup, rename overcharge => electrify --------- Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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using Content.Shared.DeviceLinking;
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using Content.Shared.Doors.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -23,6 +24,18 @@ public sealed partial class AirlockComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public bool EmergencyAccess = false;
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/// <summary>
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/// Sound to play when the airlock emergency access is turned on.
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/// </summary>
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[DataField]
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public SoundSpecifier EmergencyOnSound = new SoundPathSpecifier("/Audio/Machines/airlock_emergencyon.ogg");
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/// <summary>
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/// Sound to play when the airlock emergency access is turned off.
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/// </summary>
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[DataField]
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public SoundSpecifier EmergencyOffSound = new SoundPathSpecifier("/Audio/Machines/airlock_emergencyoff.ogg");
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/// <summary>
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/// Pry modifier for a powered airlock.
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@@ -1,4 +1,5 @@
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using Content.Shared.Doors.Components;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Prying.Components;
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using Content.Shared.Wires;
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@@ -10,7 +11,9 @@ public abstract class SharedAirlockSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly SharedDoorSystem DoorSystem = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedWiresSystem _wiresSystem = default!;
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public override void Initialize()
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@@ -131,11 +134,23 @@ public abstract class SharedAirlockSystem : EntitySystem
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Appearance.SetData(uid, DoorVisuals.EmergencyLights, component.EmergencyAccess);
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}
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public void ToggleEmergencyAccess(EntityUid uid, AirlockComponent component)
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public void SetEmergencyAccess(Entity<AirlockComponent> ent, bool value, EntityUid? user = null, bool predicted = false)
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{
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component.EmergencyAccess = !component.EmergencyAccess;
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Dirty(uid, component); // This only runs on the server apparently so we need this.
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UpdateEmergencyLightStatus(uid, component);
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if(!ent.Comp.Powered)
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return;
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if (ent.Comp.EmergencyAccess == value)
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return;
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ent.Comp.EmergencyAccess = value;
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Dirty(ent, ent.Comp); // This only runs on the server apparently so we need this.
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UpdateEmergencyLightStatus(ent, ent.Comp);
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var sound = ent.Comp.EmergencyAccess ? ent.Comp.EmergencyOnSound : ent.Comp.EmergencyOffSound;
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if (predicted)
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Audio.PlayPredicted(sound, ent, user: user);
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else
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Audio.PlayPvs(sound, ent);
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}
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public void SetAutoCloseDelayModifier(AirlockComponent component, float value)
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@@ -77,8 +77,20 @@ public abstract partial class SharedDoorSystem
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public void SetBoltsDown(Entity<DoorBoltComponent> ent, bool value, EntityUid? user = null, bool predicted = false)
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{
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TrySetBoltDown(ent, value, user, predicted);
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}
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public bool TrySetBoltDown(
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Entity<DoorBoltComponent> ent,
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bool value,
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EntityUid? user = null,
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bool predicted = false
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)
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{
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if (!_powerReceiver.IsPowered(ent.Owner))
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return false;
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if (ent.Comp.BoltsDown == value)
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return;
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return false;
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ent.Comp.BoltsDown = value;
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Dirty(ent, ent.Comp);
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@@ -89,6 +101,7 @@ public abstract partial class SharedDoorSystem
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Audio.PlayPredicted(sound, ent, user: user);
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else
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Audio.PlayPvs(sound, ent);
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return true;
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}
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private void OnStateChanged(Entity<DoorBoltComponent> entity, ref DoorStateChangedEvent args)
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@@ -9,6 +9,7 @@ using Content.Shared.Emag.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.Prying.Components;
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using Content.Shared.Prying.Systems;
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using Content.Shared.Stunnable;
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@@ -42,6 +43,7 @@ public abstract partial class SharedDoorSystem : EntitySystem
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[Dependency] private readonly PryingSystem _pryingSystem = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _powerReceiver = default!;
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[ValidatePrototypeId<TagPrototype>]
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131
Content.Shared/Electrocution/Components/ElectrifiedComponent.cs
Normal file
131
Content.Shared/Electrocution/Components/ElectrifiedComponent.cs
Normal file
@@ -0,0 +1,131 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Audio;
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namespace Content.Shared.Electrocution;
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/// <summary>
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/// Component for things that shock users on touch.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ElectrifiedComponent : Component
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{
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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/// Should player get damage on collide
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool OnBump = true;
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/// <summary>
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/// Should player get damage on attack
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool OnAttacked = true;
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/// <summary>
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/// When true - disables power if a window is present in the same tile
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool NoWindowInTile = false;
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/// <summary>
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/// Should player get damage on interact with empty hand
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool OnHandInteract = true;
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/// <summary>
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/// Should player get damage on interact while holding an object in their hand
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool OnInteractUsing = true;
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/// <summary>
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/// Indicates if the entity requires power to function
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool RequirePower = true;
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/// <summary>
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/// Indicates if the entity uses APC power
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool UsesApcPower = false;
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/// <summary>
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/// Identifier for the high voltage node.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? HighVoltageNode;
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/// <summary>
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/// Identifier for the medium voltage node.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? MediumVoltageNode;
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/// <summary>
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/// Identifier for the low voltage node.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? LowVoltageNode;
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/// <summary>
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/// Damage multiplier for HV electrocution
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/// </summary>
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[DataField, AutoNetworkedField]
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public float HighVoltageDamageMultiplier = 3f;
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/// <summary>
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/// Shock time multiplier for HV electrocution
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/// </summary>
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[DataField, AutoNetworkedField]
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public float HighVoltageTimeMultiplier = 1.5f;
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/// <summary>
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/// Damage multiplier for MV electrocution
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/// </summary>
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[DataField, AutoNetworkedField]
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public float MediumVoltageDamageMultiplier = 2f;
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/// <summary>
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/// Shock time multiplier for MV electrocution
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/// </summary>
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[DataField, AutoNetworkedField]
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public float MediumVoltageTimeMultiplier = 1.25f;
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[DataField, AutoNetworkedField]
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public float ShockDamage = 7.5f;
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/// <summary>
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/// Shock time, in seconds.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float ShockTime = 8f;
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[DataField, AutoNetworkedField]
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public float SiemensCoefficient = 1f;
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[DataField, AutoNetworkedField]
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public SoundSpecifier ShockNoises = new SoundCollectionSpecifier("sparks");
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[DataField, AutoNetworkedField]
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public SoundPathSpecifier AirlockElectrifyDisabled = new("/Audio/Machines/airlock_electrify_on.ogg");
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[DataField, AutoNetworkedField]
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public SoundPathSpecifier AirlockElectrifyEnabled = new("/Audio/Machines/airlock_electrify_off.ogg");
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[DataField, AutoNetworkedField]
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public bool PlaySoundOnShock = true;
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[DataField, AutoNetworkedField]
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public float ShockVolume = 20;
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[DataField, AutoNetworkedField]
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public float Probability = 1f;
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[DataField, AutoNetworkedField]
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public bool IsWireCut = false;
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}
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@@ -23,6 +23,20 @@ namespace Content.Shared.Electrocution
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Dirty(uid, insulated);
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}
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/// <summary>
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/// Sets electrified value of component and marks dirty if required.
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/// </summary>
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public void SetElectrified(Entity<ElectrifiedComponent> ent, bool value)
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{
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if (ent.Comp.Enabled == value)
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{
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return;
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}
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ent.Comp.Enabled = value;
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Dirty(ent, ent.Comp);
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}
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/// <param name="uid">Entity being electrocuted.</param>
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/// <param name="sourceUid">Source entity of the electrocution.</param>
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/// <param name="shockDamage">How much shock damage the entity takes.</param>
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@@ -1,5 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Examine;
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using Content.Shared.Power.Components;
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namespace Content.Shared.Power.EntitySystems;
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@@ -8,6 +7,9 @@ public abstract class SharedPowerReceiverSystem : EntitySystem
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{
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public abstract bool ResolveApc(EntityUid entity, [NotNullWhen(true)] ref SharedApcPowerReceiverComponent? component);
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/// <summary>
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/// Checks if entity is APC-powered device, and if it have power.
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/// </summary>
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public bool IsPowered(Entity<SharedApcPowerReceiverComponent?> entity)
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{
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if (!ResolveApc(entity.Owner, ref entity.Comp))
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@@ -1,5 +1,6 @@
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using Content.Shared.Doors.Components;
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using Robust.Shared.Serialization;
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using Content.Shared.Electrocution;
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namespace Content.Shared.Silicons.StationAi;
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@@ -10,16 +11,84 @@ public abstract partial class SharedStationAiSystem
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private void InitializeAirlock()
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{
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SubscribeLocalEvent<DoorBoltComponent, StationAiBoltEvent>(OnAirlockBolt);
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SubscribeLocalEvent<AirlockComponent, StationAiEmergencyAccessEvent>(OnAirlockEmergencyAccess);
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SubscribeLocalEvent<ElectrifiedComponent, StationAiElectrifiedEvent>(OnElectrified);
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}
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/// <summary>
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/// Attempts to bolt door. If wire was cut (AI or for bolts) or its not powered - notifies AI and does nothing.
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/// </summary>
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private void OnAirlockBolt(EntityUid ent, DoorBoltComponent component, StationAiBoltEvent args)
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{
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_doors.SetBoltsDown((ent, component), args.Bolted, args.User, predicted: true);
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if (component.BoltWireCut)
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{
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ShowDeviceNotRespondingPopup(args.User);
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return;
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}
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var setResult = _doors.TrySetBoltDown((ent, component), args.Bolted, args.User, predicted: true);
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if (!setResult)
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{
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ShowDeviceNotRespondingPopup(args.User);
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}
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}
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/// <summary>
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/// Attempts to bolt door. If wire was cut (AI) or its not powered - notifies AI and does nothing.
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/// </summary>
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private void OnAirlockEmergencyAccess(EntityUid ent, AirlockComponent component, StationAiEmergencyAccessEvent args)
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{
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if (!PowerReceiver.IsPowered(ent))
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{
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ShowDeviceNotRespondingPopup(args.User);
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return;
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}
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_airlocks.SetEmergencyAccess((ent, component), args.EmergencyAccess, args.User, predicted: true);
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}
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/// <summary>
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/// Attempts to bolt door. If wire was cut (AI or for one of power-wires) or its not powered - notifies AI and does nothing.
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/// </summary>
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private void OnElectrified(EntityUid ent, ElectrifiedComponent component, StationAiElectrifiedEvent args)
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{
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if (
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component.IsWireCut
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|| !PowerReceiver.IsPowered(ent)
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)
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{
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ShowDeviceNotRespondingPopup(args.User);
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return;
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}
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_electrify.SetElectrified((ent, component), args.Electrified);
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var soundToPlay = component.Enabled
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? component.AirlockElectrifyDisabled
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: component.AirlockElectrifyEnabled;
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_audio.PlayLocal(soundToPlay, ent, args.User);
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}
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}
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/// <summary> Event for StationAI attempt at bolting/unbolting door. </summary>
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[Serializable, NetSerializable]
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public sealed class StationAiBoltEvent : BaseStationAiAction
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{
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/// <summary> Marker, should be door bolted or unbolted. </summary>
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public bool Bolted;
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}
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/// <summary> Event for StationAI attempt at setting emergency access for door on/off. </summary>
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[Serializable, NetSerializable]
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public sealed class StationAiEmergencyAccessEvent : BaseStationAiAction
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{
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/// <summary> Marker, should door have emergency access on or off. </summary>
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public bool EmergencyAccess;
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}
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/// <summary> Event for StationAI attempt at electrifying/de-electrifying door. </summary>
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[Serializable, NetSerializable]
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public sealed class StationAiElectrifiedEvent : BaseStationAiAction
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{
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/// <summary> Marker, should door be electrified or no. </summary>
|
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public bool Electrified;
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}
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@@ -2,6 +2,7 @@ using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Actions.Events;
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using Content.Shared.IdentityManagement;
|
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using Content.Shared.Interaction.Events;
|
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
|
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using Robust.Shared.Serialization;
|
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using Robust.Shared.Utility;
|
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@@ -13,9 +14,9 @@ public abstract partial class SharedStationAiSystem
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/*
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* Added when an entity is inserted into a StationAiCore.
|
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*/
|
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|
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//TODO: Fix this, please
|
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private const string JobNameLocId = "job-name-station-ai";
|
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|
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//TODO: Fix this, please
|
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private const string JobNameLocId = "job-name-station-ai";
|
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|
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private void InitializeHeld()
|
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{
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@@ -26,10 +27,10 @@ public abstract partial class SharedStationAiSystem
|
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SubscribeLocalEvent<StationAiHeldComponent, InteractionAttemptEvent>(OnHeldInteraction);
|
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SubscribeLocalEvent<StationAiHeldComponent, AttemptRelayActionComponentChangeEvent>(OnHeldRelay);
|
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SubscribeLocalEvent<StationAiHeldComponent, JumpToCoreEvent>(OnCoreJump);
|
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SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
|
||||
SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
|
||||
}
|
||||
|
||||
private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent args)
|
||||
|
||||
private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
{
|
||||
@@ -40,7 +41,7 @@ public abstract partial class SharedStationAiSystem
|
||||
{
|
||||
return;
|
||||
}
|
||||
args.Title = $"{Name(args.ForActor)} ({Loc.GetString(JobNameLocId)})";
|
||||
args.Title = $"{Name(args.ForActor)} ({Loc.GetString(JobNameLocId)})";
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -108,41 +109,56 @@ public abstract partial class SharedStationAiSystem
|
||||
return;
|
||||
|
||||
if (TryComp(ev.Actor, out StationAiHeldComponent? aiComp) &&
|
||||
(!ValidateAi((ev.Actor, aiComp)) ||
|
||||
!HasComp<StationAiWhitelistComponent>(ev.Target)))
|
||||
(!TryComp(ev.Target, out StationAiWhitelistComponent? whitelistComponent) ||
|
||||
!ValidateAi((ev.Actor, aiComp))))
|
||||
{
|
||||
if (whitelistComponent is { Enabled: false })
|
||||
{
|
||||
ShowDeviceNotRespondingPopup(ev.Actor);
|
||||
}
|
||||
ev.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHeldInteraction(Entity<StationAiHeldComponent> ent, ref InteractionAttemptEvent args)
|
||||
{
|
||||
// Cancel if it's not us or something with a whitelist.
|
||||
args.Cancelled = ent.Owner != args.Target &&
|
||||
args.Target != null &&
|
||||
(!TryComp(args.Target, out StationAiWhitelistComponent? whitelist) || !whitelist.Enabled);
|
||||
// Cancel if it's not us or something with a whitelist, or whitelist is disabled.
|
||||
args.Cancelled = (!TryComp(args.Target, out StationAiWhitelistComponent? whitelistComponent)
|
||||
|| !whitelistComponent.Enabled)
|
||||
&& ent.Owner != args.Target
|
||||
&& args.Target != null;
|
||||
if (whitelistComponent is { Enabled: false })
|
||||
{
|
||||
ShowDeviceNotRespondingPopup(ent.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetVerbs(Entity<StationAiWhitelistComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanComplexInteract ||
|
||||
!ent.Comp.Enabled ||
|
||||
!HasComp<StationAiHeldComponent>(args.User) ||
|
||||
!HasComp<StationAiWhitelistComponent>(args.Target))
|
||||
if (!args.CanComplexInteract
|
||||
|| !HasComp<StationAiHeldComponent>(args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var user = args.User;
|
||||
|
||||
var target = args.Target;
|
||||
|
||||
var isOpen = _uiSystem.IsUiOpen(target, AiUi.Key, user);
|
||||
|
||||
args.Verbs.Add(new AlternativeVerb()
|
||||
var verb = new AlternativeVerb
|
||||
{
|
||||
Text = isOpen ? Loc.GetString("ai-close") : Loc.GetString("ai-open"),
|
||||
Act = () =>
|
||||
Act = () =>
|
||||
{
|
||||
// no need to show menu if device is not powered.
|
||||
if (!PowerReceiver.IsPowered(ent.Owner))
|
||||
{
|
||||
ShowDeviceNotRespondingPopup(user);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isOpen)
|
||||
{
|
||||
_uiSystem.CloseUi(ent.Owner, AiUi.Key, user);
|
||||
@@ -152,7 +168,13 @@ public abstract partial class SharedStationAiSystem
|
||||
_uiSystem.OpenUi(ent.Owner, AiUi.Key, user);
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void ShowDeviceNotRespondingPopup(EntityUid toEntity)
|
||||
{
|
||||
_popup.PopupClient(Loc.GetString("ai-device-not-responding"), toEntity, PopupType.MediumCaution);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,14 +4,18 @@ using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Electrocution;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item.ItemToggle;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Power;
|
||||
using Content.Shared.Power.EntitySystems;
|
||||
using Content.Shared.StationAi;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Network;
|
||||
@@ -24,23 +28,28 @@ namespace Content.Shared.Silicons.StationAi;
|
||||
|
||||
public abstract partial class SharedStationAiSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ISharedAdminManager _admin = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
[Dependency] private readonly ItemSlotsSystem _slots = default!;
|
||||
[Dependency] private readonly ItemToggleSystem _toggles = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containers = default!;
|
||||
[Dependency] private readonly SharedDoorSystem _doors = default!;
|
||||
[Dependency] private readonly SharedEyeSystem _eye = default!;
|
||||
[Dependency] private readonly ISharedAdminManager _admin = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
[Dependency] private readonly ItemSlotsSystem _slots = default!;
|
||||
[Dependency] private readonly ItemToggleSystem _toggles = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
||||
[Dependency] private readonly SharedAirlockSystem _airlocks = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containers = default!;
|
||||
[Dependency] private readonly SharedDoorSystem _doors = default!;
|
||||
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
|
||||
[Dependency] private readonly SharedEyeSystem _eye = default!;
|
||||
[Dependency] protected readonly SharedMapSystem Maps = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedMoverController _mover = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xforms = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly StationAiVisionSystem _vision = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly SharedMoverController _mover = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedPowerReceiverSystem PowerReceiver = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xforms = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly StationAiVisionSystem _vision = default!;
|
||||
|
||||
// StationAiHeld is added to anything inside of an AI core.
|
||||
// StationAiHolder indicates it can hold an AI positronic brain (e.g. holocard / core).
|
||||
|
||||
Reference in New Issue
Block a user