Station AI ability to electricute doors (#32012)

* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Fildrance
2024-09-27 10:22:17 +03:00
committed by GitHub
parent 0d26bb0320
commit 4bcf3c3c0e
30 changed files with 371 additions and 109 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.DeviceLinking;
using Content.Shared.Doors.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -23,6 +24,18 @@ public sealed partial class AirlockComponent : Component
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public bool EmergencyAccess = false;
/// <summary>
/// Sound to play when the airlock emergency access is turned on.
/// </summary>
[DataField]
public SoundSpecifier EmergencyOnSound = new SoundPathSpecifier("/Audio/Machines/airlock_emergencyon.ogg");
/// <summary>
/// Sound to play when the airlock emergency access is turned off.
/// </summary>
[DataField]
public SoundSpecifier EmergencyOffSound = new SoundPathSpecifier("/Audio/Machines/airlock_emergencyoff.ogg");
/// <summary>
/// Pry modifier for a powered airlock.

View File

@@ -1,4 +1,5 @@
using Content.Shared.Doors.Components;
using Robust.Shared.Audio.Systems;
using Content.Shared.Popups;
using Content.Shared.Prying.Components;
using Content.Shared.Wires;
@@ -10,7 +11,9 @@ public abstract class SharedAirlockSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly SharedDoorSystem DoorSystem = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly SharedWiresSystem _wiresSystem = default!;
public override void Initialize()
@@ -131,11 +134,23 @@ public abstract class SharedAirlockSystem : EntitySystem
Appearance.SetData(uid, DoorVisuals.EmergencyLights, component.EmergencyAccess);
}
public void ToggleEmergencyAccess(EntityUid uid, AirlockComponent component)
public void SetEmergencyAccess(Entity<AirlockComponent> ent, bool value, EntityUid? user = null, bool predicted = false)
{
component.EmergencyAccess = !component.EmergencyAccess;
Dirty(uid, component); // This only runs on the server apparently so we need this.
UpdateEmergencyLightStatus(uid, component);
if(!ent.Comp.Powered)
return;
if (ent.Comp.EmergencyAccess == value)
return;
ent.Comp.EmergencyAccess = value;
Dirty(ent, ent.Comp); // This only runs on the server apparently so we need this.
UpdateEmergencyLightStatus(ent, ent.Comp);
var sound = ent.Comp.EmergencyAccess ? ent.Comp.EmergencyOnSound : ent.Comp.EmergencyOffSound;
if (predicted)
Audio.PlayPredicted(sound, ent, user: user);
else
Audio.PlayPvs(sound, ent);
}
public void SetAutoCloseDelayModifier(AirlockComponent component, float value)

View File

@@ -77,8 +77,20 @@ public abstract partial class SharedDoorSystem
public void SetBoltsDown(Entity<DoorBoltComponent> ent, bool value, EntityUid? user = null, bool predicted = false)
{
TrySetBoltDown(ent, value, user, predicted);
}
public bool TrySetBoltDown(
Entity<DoorBoltComponent> ent,
bool value,
EntityUid? user = null,
bool predicted = false
)
{
if (!_powerReceiver.IsPowered(ent.Owner))
return false;
if (ent.Comp.BoltsDown == value)
return;
return false;
ent.Comp.BoltsDown = value;
Dirty(ent, ent.Comp);
@@ -89,6 +101,7 @@ public abstract partial class SharedDoorSystem
Audio.PlayPredicted(sound, ent, user: user);
else
Audio.PlayPvs(sound, ent);
return true;
}
private void OnStateChanged(Entity<DoorBoltComponent> entity, ref DoorStateChangedEvent args)

View File

@@ -9,6 +9,7 @@ using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Power.EntitySystems;
using Content.Shared.Prying.Components;
using Content.Shared.Prying.Systems;
using Content.Shared.Stunnable;
@@ -42,6 +43,7 @@ public abstract partial class SharedDoorSystem : EntitySystem
[Dependency] private readonly PryingSystem _pryingSystem = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedPowerReceiverSystem _powerReceiver = default!;
[ValidatePrototypeId<TagPrototype>]

View File

@@ -0,0 +1,131 @@
using Robust.Shared.GameStates;
using Robust.Shared.Audio;
namespace Content.Shared.Electrocution;
/// <summary>
/// Component for things that shock users on touch.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ElectrifiedComponent : Component
{
[DataField, AutoNetworkedField]
public bool Enabled = true;
/// <summary>
/// Should player get damage on collide
/// </summary>
[DataField, AutoNetworkedField]
public bool OnBump = true;
/// <summary>
/// Should player get damage on attack
/// </summary>
[DataField, AutoNetworkedField]
public bool OnAttacked = true;
/// <summary>
/// When true - disables power if a window is present in the same tile
/// </summary>
[DataField, AutoNetworkedField]
public bool NoWindowInTile = false;
/// <summary>
/// Should player get damage on interact with empty hand
/// </summary>
[DataField, AutoNetworkedField]
public bool OnHandInteract = true;
/// <summary>
/// Should player get damage on interact while holding an object in their hand
/// </summary>
[DataField, AutoNetworkedField]
public bool OnInteractUsing = true;
/// <summary>
/// Indicates if the entity requires power to function
/// </summary>
[DataField, AutoNetworkedField]
public bool RequirePower = true;
/// <summary>
/// Indicates if the entity uses APC power
/// </summary>
[DataField, AutoNetworkedField]
public bool UsesApcPower = false;
/// <summary>
/// Identifier for the high voltage node.
/// </summary>
[DataField, AutoNetworkedField]
public string? HighVoltageNode;
/// <summary>
/// Identifier for the medium voltage node.
/// </summary>
[DataField, AutoNetworkedField]
public string? MediumVoltageNode;
/// <summary>
/// Identifier for the low voltage node.
/// </summary>
[DataField, AutoNetworkedField]
public string? LowVoltageNode;
/// <summary>
/// Damage multiplier for HV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float HighVoltageDamageMultiplier = 3f;
/// <summary>
/// Shock time multiplier for HV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float HighVoltageTimeMultiplier = 1.5f;
/// <summary>
/// Damage multiplier for MV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float MediumVoltageDamageMultiplier = 2f;
/// <summary>
/// Shock time multiplier for MV electrocution
/// </summary>
[DataField, AutoNetworkedField]
public float MediumVoltageTimeMultiplier = 1.25f;
[DataField, AutoNetworkedField]
public float ShockDamage = 7.5f;
/// <summary>
/// Shock time, in seconds.
/// </summary>
[DataField, AutoNetworkedField]
public float ShockTime = 8f;
[DataField, AutoNetworkedField]
public float SiemensCoefficient = 1f;
[DataField, AutoNetworkedField]
public SoundSpecifier ShockNoises = new SoundCollectionSpecifier("sparks");
[DataField, AutoNetworkedField]
public SoundPathSpecifier AirlockElectrifyDisabled = new("/Audio/Machines/airlock_electrify_on.ogg");
[DataField, AutoNetworkedField]
public SoundPathSpecifier AirlockElectrifyEnabled = new("/Audio/Machines/airlock_electrify_off.ogg");
[DataField, AutoNetworkedField]
public bool PlaySoundOnShock = true;
[DataField, AutoNetworkedField]
public float ShockVolume = 20;
[DataField, AutoNetworkedField]
public float Probability = 1f;
[DataField, AutoNetworkedField]
public bool IsWireCut = false;
}

View File

@@ -23,6 +23,20 @@ namespace Content.Shared.Electrocution
Dirty(uid, insulated);
}
/// <summary>
/// Sets electrified value of component and marks dirty if required.
/// </summary>
public void SetElectrified(Entity<ElectrifiedComponent> ent, bool value)
{
if (ent.Comp.Enabled == value)
{
return;
}
ent.Comp.Enabled = value;
Dirty(ent, ent.Comp);
}
/// <param name="uid">Entity being electrocuted.</param>
/// <param name="sourceUid">Source entity of the electrocution.</param>
/// <param name="shockDamage">How much shock damage the entity takes.</param>

View File

@@ -1,5 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
using Content.Shared.Power.Components;
namespace Content.Shared.Power.EntitySystems;
@@ -8,6 +7,9 @@ public abstract class SharedPowerReceiverSystem : EntitySystem
{
public abstract bool ResolveApc(EntityUid entity, [NotNullWhen(true)] ref SharedApcPowerReceiverComponent? component);
/// <summary>
/// Checks if entity is APC-powered device, and if it have power.
/// </summary>
public bool IsPowered(Entity<SharedApcPowerReceiverComponent?> entity)
{
if (!ResolveApc(entity.Owner, ref entity.Comp))

View File

@@ -1,5 +1,6 @@
using Content.Shared.Doors.Components;
using Robust.Shared.Serialization;
using Content.Shared.Electrocution;
namespace Content.Shared.Silicons.StationAi;
@@ -10,16 +11,84 @@ public abstract partial class SharedStationAiSystem
private void InitializeAirlock()
{
SubscribeLocalEvent<DoorBoltComponent, StationAiBoltEvent>(OnAirlockBolt);
SubscribeLocalEvent<AirlockComponent, StationAiEmergencyAccessEvent>(OnAirlockEmergencyAccess);
SubscribeLocalEvent<ElectrifiedComponent, StationAiElectrifiedEvent>(OnElectrified);
}
/// <summary>
/// Attempts to bolt door. If wire was cut (AI or for bolts) or its not powered - notifies AI and does nothing.
/// </summary>
private void OnAirlockBolt(EntityUid ent, DoorBoltComponent component, StationAiBoltEvent args)
{
_doors.SetBoltsDown((ent, component), args.Bolted, args.User, predicted: true);
if (component.BoltWireCut)
{
ShowDeviceNotRespondingPopup(args.User);
return;
}
var setResult = _doors.TrySetBoltDown((ent, component), args.Bolted, args.User, predicted: true);
if (!setResult)
{
ShowDeviceNotRespondingPopup(args.User);
}
}
/// <summary>
/// Attempts to bolt door. If wire was cut (AI) or its not powered - notifies AI and does nothing.
/// </summary>
private void OnAirlockEmergencyAccess(EntityUid ent, AirlockComponent component, StationAiEmergencyAccessEvent args)
{
if (!PowerReceiver.IsPowered(ent))
{
ShowDeviceNotRespondingPopup(args.User);
return;
}
_airlocks.SetEmergencyAccess((ent, component), args.EmergencyAccess, args.User, predicted: true);
}
/// <summary>
/// Attempts to bolt door. If wire was cut (AI or for one of power-wires) or its not powered - notifies AI and does nothing.
/// </summary>
private void OnElectrified(EntityUid ent, ElectrifiedComponent component, StationAiElectrifiedEvent args)
{
if (
component.IsWireCut
|| !PowerReceiver.IsPowered(ent)
)
{
ShowDeviceNotRespondingPopup(args.User);
return;
}
_electrify.SetElectrified((ent, component), args.Electrified);
var soundToPlay = component.Enabled
? component.AirlockElectrifyDisabled
: component.AirlockElectrifyEnabled;
_audio.PlayLocal(soundToPlay, ent, args.User);
}
}
/// <summary> Event for StationAI attempt at bolting/unbolting door. </summary>
[Serializable, NetSerializable]
public sealed class StationAiBoltEvent : BaseStationAiAction
{
/// <summary> Marker, should be door bolted or unbolted. </summary>
public bool Bolted;
}
/// <summary> Event for StationAI attempt at setting emergency access for door on/off. </summary>
[Serializable, NetSerializable]
public sealed class StationAiEmergencyAccessEvent : BaseStationAiAction
{
/// <summary> Marker, should door have emergency access on or off. </summary>
public bool EmergencyAccess;
}
/// <summary> Event for StationAI attempt at electrifying/de-electrifying door. </summary>
[Serializable, NetSerializable]
public sealed class StationAiElectrifiedEvent : BaseStationAiAction
{
/// <summary> Marker, should door be electrified or no. </summary>
public bool Electrified;
}

View File

@@ -2,6 +2,7 @@ using System.Diagnostics.CodeAnalysis;
using Content.Shared.Actions.Events;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
@@ -13,9 +14,9 @@ public abstract partial class SharedStationAiSystem
/*
* Added when an entity is inserted into a StationAiCore.
*/
//TODO: Fix this, please
private const string JobNameLocId = "job-name-station-ai";
//TODO: Fix this, please
private const string JobNameLocId = "job-name-station-ai";
private void InitializeHeld()
{
@@ -26,10 +27,10 @@ public abstract partial class SharedStationAiSystem
SubscribeLocalEvent<StationAiHeldComponent, InteractionAttemptEvent>(OnHeldInteraction);
SubscribeLocalEvent<StationAiHeldComponent, AttemptRelayActionComponentChangeEvent>(OnHeldRelay);
SubscribeLocalEvent<StationAiHeldComponent, JumpToCoreEvent>(OnCoreJump);
SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
}
private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent args)
private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent args)
{
if (args.Handled)
{
@@ -40,7 +41,7 @@ public abstract partial class SharedStationAiSystem
{
return;
}
args.Title = $"{Name(args.ForActor)} ({Loc.GetString(JobNameLocId)})";
args.Title = $"{Name(args.ForActor)} ({Loc.GetString(JobNameLocId)})";
args.Handled = true;
}
@@ -108,41 +109,56 @@ public abstract partial class SharedStationAiSystem
return;
if (TryComp(ev.Actor, out StationAiHeldComponent? aiComp) &&
(!ValidateAi((ev.Actor, aiComp)) ||
!HasComp<StationAiWhitelistComponent>(ev.Target)))
(!TryComp(ev.Target, out StationAiWhitelistComponent? whitelistComponent) ||
!ValidateAi((ev.Actor, aiComp))))
{
if (whitelistComponent is { Enabled: false })
{
ShowDeviceNotRespondingPopup(ev.Actor);
}
ev.Cancel();
}
}
private void OnHeldInteraction(Entity<StationAiHeldComponent> ent, ref InteractionAttemptEvent args)
{
// Cancel if it's not us or something with a whitelist.
args.Cancelled = ent.Owner != args.Target &&
args.Target != null &&
(!TryComp(args.Target, out StationAiWhitelistComponent? whitelist) || !whitelist.Enabled);
// Cancel if it's not us or something with a whitelist, or whitelist is disabled.
args.Cancelled = (!TryComp(args.Target, out StationAiWhitelistComponent? whitelistComponent)
|| !whitelistComponent.Enabled)
&& ent.Owner != args.Target
&& args.Target != null;
if (whitelistComponent is { Enabled: false })
{
ShowDeviceNotRespondingPopup(ent.Owner);
}
}
private void OnTargetVerbs(Entity<StationAiWhitelistComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanComplexInteract ||
!ent.Comp.Enabled ||
!HasComp<StationAiHeldComponent>(args.User) ||
!HasComp<StationAiWhitelistComponent>(args.Target))
if (!args.CanComplexInteract
|| !HasComp<StationAiHeldComponent>(args.User))
{
return;
}
var user = args.User;
var target = args.Target;
var isOpen = _uiSystem.IsUiOpen(target, AiUi.Key, user);
args.Verbs.Add(new AlternativeVerb()
var verb = new AlternativeVerb
{
Text = isOpen ? Loc.GetString("ai-close") : Loc.GetString("ai-open"),
Act = () =>
Act = () =>
{
// no need to show menu if device is not powered.
if (!PowerReceiver.IsPowered(ent.Owner))
{
ShowDeviceNotRespondingPopup(user);
return;
}
if (isOpen)
{
_uiSystem.CloseUi(ent.Owner, AiUi.Key, user);
@@ -152,7 +168,13 @@ public abstract partial class SharedStationAiSystem
_uiSystem.OpenUi(ent.Owner, AiUi.Key, user);
}
}
});
};
args.Verbs.Add(verb);
}
private void ShowDeviceNotRespondingPopup(EntityUid toEntity)
{
_popup.PopupClient(Loc.GetString("ai-device-not-responding"), toEntity, PopupType.MediumCaution);
}
}

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@@ -4,14 +4,18 @@ using Content.Shared.Administration.Managers;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Doors.Systems;
using Content.Shared.Electrocution;
using Content.Shared.Interaction;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Mind;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Power.EntitySystems;
using Content.Shared.StationAi;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
@@ -24,23 +28,28 @@ namespace Content.Shared.Silicons.StationAi;
public abstract partial class SharedStationAiSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminManager _admin = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly ItemToggleSystem _toggles = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedDoorSystem _doors = default!;
[Dependency] private readonly SharedEyeSystem _eye = default!;
[Dependency] private readonly ISharedAdminManager _admin = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly ItemToggleSystem _toggles = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedAirlockSystem _airlocks = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedDoorSystem _doors = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
[Dependency] private readonly SharedEyeSystem _eye = default!;
[Dependency] protected readonly SharedMapSystem Maps = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly SharedTransformSystem _xforms = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly StationAiVisionSystem _vision = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPowerReceiverSystem PowerReceiver = default!;
[Dependency] private readonly SharedTransformSystem _xforms = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly StationAiVisionSystem _vision = default!;
// StationAiHeld is added to anything inside of an AI core.
// StationAiHolder indicates it can hold an AI positronic brain (e.g. holocard / core).