Alchemy + Guidebook initialization (#124)
* remove Guidebook
* water and blood
* localization things
* added vital extract
* some fixes
* added bloodgrass
* guidebook localization
* fixes icons and remove unnecesary fields
* added inhand cauldron
* fix wallmount board
* Update bonfire.yml
* Update bonfire.yml
* alchemy furnace + mist
* fixes
* Guidebook localization
* Update drinks.yml
* Revert "remove Guidebook"
This reverts commit 7924cf235f.
* fix filtering guidebook
* test fix
* Update heater.yml
This commit is contained in:
@@ -1,3 +1,5 @@
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using Content.Server._CP14.Temperature;
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using Content.Server.Atmos.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Power.Components;
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@@ -92,5 +94,26 @@ public sealed class SolutionHeaterSystem : EntitySystem
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}
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}
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}
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//CrystallPunk bonfire
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var flammablequery = EntityQueryEnumerator<CP14FlammableSolutionHeaterComponent, ItemPlacerComponent, FlammableComponent>();
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while (flammablequery.MoveNext(out _, out var heater, out var placer, out var flammable))
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{
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foreach (var heatingEntity in placer.PlacedEntities)
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{
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if (!flammable.OnFire)
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return;
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if (!TryComp<SolutionContainerManagerComponent>(heatingEntity, out var container))
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continue;
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var energy = flammable.FireStacks * frameTime * 300;
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foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((heatingEntity, container)))
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{
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_solutionContainer.AddThermalEnergy(soln, energy);
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}
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}
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}
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//CrystallPunk bonfire end
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}
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}
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@@ -122,8 +122,12 @@ public sealed class TemperatureSystem : EntitySystem
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
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TemperatureComponent? temperature = null)
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{
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if (!Resolve(uid, ref temperature))
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//CrystallPunk may try place on heater and entity, and solutions
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//if (!Resolve(uid, ref temperature))
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// return;
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if (temperature == null)
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return;
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//CrystallPunk may try place on heater and entity, and solutions END
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if (!ignoreHeatResistance)
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{
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@@ -9,5 +9,5 @@ namespace Content.Server._CP14.Temperature;
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public sealed partial class CP14FlammableEntityHeaterComponent : Component
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{
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[DataField]
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public float EnergyPerFireStack = 1000f;
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public float EnergyPerFireStack = 300f;
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}
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@@ -0,0 +1,11 @@
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using Content.Server.Chemistry.EntitySystems;
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namespace Content.Server._CP14.Temperature;
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/// <summary>
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/// Adds thermal energy from FlammableComponent to solutions placed on it.
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/// </summary>
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[RegisterComponent, Access(typeof(SolutionHeaterSystem))]
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public sealed partial class CP14FlammableSolutionHeaterComponent : Component
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{
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}
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