Alchemy + Guidebook initialization (#124)
* remove Guidebook
* water and blood
* localization things
* added vital extract
* some fixes
* added bloodgrass
* guidebook localization
* fixes icons and remove unnecesary fields
* added inhand cauldron
* fix wallmount board
* Update bonfire.yml
* Update bonfire.yml
* alchemy furnace + mist
* fixes
* Guidebook localization
* Update drinks.yml
* Revert "remove Guidebook"
This reverts commit 7924cf235f.
* fix filtering guidebook
* test fix
* Update heater.yml
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@@ -4,6 +4,8 @@ using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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@@ -358,6 +360,9 @@ public abstract class SharedStorageSystem : EntitySystem
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if (HasComp<PlaceableSurfaceComponent>(uid))
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return;
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if (HasComp<SolutionContainerManagerComponent>(uid) && !storageComp.CP14CanStorageSolutionManagers) //CP14 bandage
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return;
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PlayerInsertHeldEntity(uid, args.User, storageComp);
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// Always handle it, even if insertion fails.
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// We don't want to trigger any AfterInteract logic here.
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