Alchemy + Guidebook initialization (#124)

* remove Guidebook

* water and blood

* localization things

* added vital extract

* some fixes

* added bloodgrass

* guidebook localization

* fixes icons and remove unnecesary fields

* added inhand cauldron

* fix wallmount board

* Update bonfire.yml

* Update bonfire.yml

* alchemy furnace + mist

* fixes

* Guidebook localization

* Update drinks.yml

* Revert "remove Guidebook"

This reverts commit 7924cf235f.

* fix filtering guidebook

* test fix

* Update heater.yml
This commit is contained in:
Ed
2024-05-02 20:41:11 +03:00
committed by GitHub
parent 2c34befbcb
commit 4c692d7d4a
128 changed files with 1949 additions and 154 deletions

View File

@@ -4,6 +4,8 @@ using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
@@ -358,6 +360,9 @@ public abstract class SharedStorageSystem : EntitySystem
if (HasComp<PlaceableSurfaceComponent>(uid))
return;
if (HasComp<SolutionContainerManagerComponent>(uid) && !storageComp.CP14CanStorageSolutionManagers) //CP14 bandage
return;
PlayerInsertHeldEntity(uid, args.User, storageComp);
// Always handle it, even if insertion fails.
// We don't want to trigger any AfterInteract logic here.