New belt controls (#1298)
* Work for a madman * God, that's a lot of hardcoding * Fixed belt2 smartequip and cleaned up * Continued clean up * No scope creep! * Replaced belt1 for upstream default belt * Moved CP14OpenSkillMenu to CP14ContentContexts * Changed naming of belt1 textures to just belt * Updated new belt1 refrences * I forgot to edit the RSI meta * fix all BELT1 Texture instance --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Content.Client._CP14.Discord;
|
||||
using Content.Client._CP14.JoinQueue;
|
||||
using Content.Client._CP14.Input;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
@@ -171,6 +172,7 @@ namespace Content.Client.Entry
|
||||
_parallaxManager.LoadDefaultParallax();
|
||||
|
||||
//CP14
|
||||
CP14ContentContexts.SetupContexts(_inputManager.Contexts);
|
||||
_overlayManager.AddOverlay(new CP14BasePostProcessOverlay());
|
||||
_discordAuth.Initialize();
|
||||
_joinQueueManager.Initialize();
|
||||
|
||||
Reference in New Issue
Block a user