New belt controls (#1298)

* Work for a madman

* God, that's a lot of hardcoding

* Fixed belt2 smartequip and cleaned up

* Continued clean up

* No scope creep!

* Replaced belt1 for upstream default belt

* Moved CP14OpenSkillMenu to CP14ContentContexts

* Changed naming of belt1 textures to just belt

* Updated new belt1 refrences

* I forgot to edit the RSI meta

* fix all BELT1 Texture instance

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
TheKittehJesus
2025-06-03 06:39:39 -05:00
committed by GitHub
parent 0558da566a
commit 4c7b035c9c
84 changed files with 145 additions and 93 deletions

View File

@@ -1,5 +1,6 @@
using Content.Client._CP14.Discord;
using Content.Client._CP14.JoinQueue;
using Content.Client._CP14.Input;
using Content.Client.Administration.Managers;
using Content.Client.Changelog;
using Content.Client.Chat.Managers;
@@ -171,6 +172,7 @@ namespace Content.Client.Entry
_parallaxManager.LoadDefaultParallax();
//CP14
CP14ContentContexts.SetupContexts(_inputManager.Contexts);
_overlayManager.AddOverlay(new CP14BasePostProcessOverlay());
_discordAuth.Initialize();
_joinQueueManager.Initialize();