New belt controls (#1298)
* Work for a madman * God, that's a lot of hardcoding * Fixed belt2 smartequip and cleaned up * Continued clean up * No scope creep! * Replaced belt1 for upstream default belt * Moved CP14OpenSkillMenu to CP14ContentContexts * Changed naming of belt1 textures to just belt * Updated new belt1 refrences * I forgot to edit the RSI meta * fix all BELT1 Texture instance --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
@@ -85,9 +85,6 @@ namespace Content.Client.Input
|
||||
human.AddFunction(ContentKeyFunctions.Arcade1);
|
||||
human.AddFunction(ContentKeyFunctions.Arcade2);
|
||||
human.AddFunction(ContentKeyFunctions.Arcade3);
|
||||
//CP14 Keys
|
||||
human.AddFunction(ContentKeyFunctions.CP14OpenSkillMenu);
|
||||
//CP14 Keys end
|
||||
|
||||
// actions should be common (for ghosts, mobs, etc)
|
||||
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
|
||||
|
||||
Reference in New Issue
Block a user