New belt controls (#1298)

* Work for a madman

* God, that's a lot of hardcoding

* Fixed belt2 smartequip and cleaned up

* Continued clean up

* No scope creep!

* Replaced belt1 for upstream default belt

* Moved CP14OpenSkillMenu to CP14ContentContexts

* Changed naming of belt1 textures to just belt

* Updated new belt1 refrences

* I forgot to edit the RSI meta

* fix all BELT1 Texture instance

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
TheKittehJesus
2025-06-03 06:39:39 -05:00
committed by GitHub
parent 0558da566a
commit 4c7b035c9c
84 changed files with 145 additions and 93 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared._CP14.Input;
using System.Numerics;
using Content.Client.Stylesheets;
using Content.Shared.CCVar;
@@ -313,7 +314,9 @@ namespace Content.Client.Options.UI.Tabs
//CP14
AddHeader("ui-options-header-cp14");
AddButton(ContentKeyFunctions.CP14OpenSkillMenu);
AddButton(CP14ContentKeyFunctions.CP14OpenSkillMenu);
AddButton(CP14ContentKeyFunctions.OpenBelt2);
AddButton(CP14ContentKeyFunctions.SmartEquipBelt2);
//CP14 end
foreach (var control in _keyControls.Values)