New belt controls (#1298)
* Work for a madman * God, that's a lot of hardcoding * Fixed belt2 smartequip and cleaned up * Continued clean up * No scope creep! * Replaced belt1 for upstream default belt * Moved CP14OpenSkillMenu to CP14ContentContexts * Changed naming of belt1 textures to just belt * Updated new belt1 refrences * I forgot to edit the RSI meta * fix all BELT1 Texture instance --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Content.Shared._CP14.Input;
|
||||
using System.Numerics;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.CCVar;
|
||||
@@ -313,7 +314,9 @@ namespace Content.Client.Options.UI.Tabs
|
||||
|
||||
//CP14
|
||||
AddHeader("ui-options-header-cp14");
|
||||
AddButton(ContentKeyFunctions.CP14OpenSkillMenu);
|
||||
AddButton(CP14ContentKeyFunctions.CP14OpenSkillMenu);
|
||||
AddButton(CP14ContentKeyFunctions.OpenBelt2);
|
||||
AddButton(CP14ContentKeyFunctions.SmartEquipBelt2);
|
||||
//CP14 end
|
||||
|
||||
foreach (var control in _keyControls.Values)
|
||||
|
||||
Reference in New Issue
Block a user