New belt controls (#1298)
* Work for a madman * God, that's a lot of hardcoding * Fixed belt2 smartequip and cleaned up * Continued clean up * No scope creep! * Replaced belt1 for upstream default belt * Moved CP14OpenSkillMenu to CP14ContentContexts * Changed naming of belt1 textures to just belt * Updated new belt1 refrences * I forgot to edit the RSI meta * fix all BELT1 Texture instance --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
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@@ -3,6 +3,7 @@
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xmlns:style="clr-namespace:Content.Client.Stylesheets"
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xmlns:ic="clr-namespace:Robust.Shared.Input;assembly=Robust.Shared"
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xmlns:is="clr-namespace:Content.Shared.Input;assembly=Content.Shared"
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xmlns:isc="clr-namespace:Content.Shared._CP14.Input;assembly=Content.Shared"
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xmlns:xe="clr-namespace:Content.Client.UserInterface.XamlExtensions"
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xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.MenuBar.Widgets"
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@@ -39,7 +40,7 @@
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Access="Internal"
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Icon="{xe:Tex '/Textures/Interface/students-cap.svg.192dpi.png'}"
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ToolTip="{Loc 'cp14-game-hud-open-skill-menu-button-tooltip'}"
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BoundKey = "{x:Static is:ContentKeyFunctions.CP14OpenSkillMenu}"
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BoundKey = "{x:Static isc:CP14ContentKeyFunctions.CP14OpenSkillMenu}"
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MinSize="42 64"
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HorizontalExpand="True"
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AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
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