Security Resprite (#29082)
* security resprite * hos cap fix * i forgor * further fixes * my furniture is broken * fedora update
This commit is contained in:
@@ -317,8 +317,8 @@
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHatHoshat
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name: head of security's hat
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description: "There's a new sheriff in station."
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name: head of security cap
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description: The robust standard-issue cap of the Head of Security. For showing the officers who's in charge.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hats/hoshat.rsi
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@@ -10,10 +10,10 @@
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sprite: Clothing/OuterClothing/Coats/bomber.rsi
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- type: entity
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parent: [ClothingOuterStorageBase, AllowSuitStorageClothing]
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parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBasic]
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id: ClothingOuterCoatDetective
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name: detective trenchcoat
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description: A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. Wearing it makes you feel for the plight of the Tibetans.
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description: An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Coats/detective.rsi
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@@ -23,13 +23,20 @@
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contents:
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- id: SmokingPipeFilledTobacco
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- id: FlippoEngravedLighter
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- type: Armor #same as regular sec armor
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modifiers:
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coefficients:
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Blunt: 0.70
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Slash: 0.70
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Piercing: 0.70
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Heat: 0.80
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- type: ExplosionResistance
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damageCoefficient: 1 #its a coat. it doesnt do shit
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- type: entity
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parent: [ClothingOuterCoatDetectiveLoadout]
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id: ClothingOuterCoatDetectiveLoadoutGrey
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name: noir trenchcoat
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description: Ah, your trusty coat. There's a few tears here and there, giving it a more timely look. Or at least, that's what you told yourself when you found out gettin' it repaired would set you back 200 speos.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Coats/detective_grey.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Coats/detective_grey.rsi
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- type: entity
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parent: ClothingOuterCoatDetective
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@@ -93,17 +100,6 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
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- type: entity
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parent: ClothingOuterStorageBase
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id: ClothingOuterCoatInspector
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name: inspector's coat
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description: A strict inspector's coat for being intimidating during inspections.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
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- type: entity
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parent: ClothingOuterStorageToggleableBase
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id: ClothingOuterCoatJensen
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@@ -184,6 +184,20 @@
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sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpskirt/color.rsi
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- state: overlay-inhand-left
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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right:
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- state: inhand-right
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpskirt/color.rsi
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- state: overlay-inhand-right
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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@@ -377,6 +391,21 @@
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sprite: Clothing/Uniforms/Jumpskirt/security.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/security.rsi
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpskirt/color.rsi
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- state: overlay-inhand-left
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sprite: Clothing/Uniforms/Jumpsuit/security.rsi
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right:
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- state: inhand-right
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpskirt/color.rsi
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- state: overlay-inhand-right
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sprite: Clothing/Uniforms/Jumpsuit/security.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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@@ -388,6 +417,21 @@
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sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpskirt/color.rsi
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- state: overlay-inhand-left
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sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
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right:
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- state: inhand-right
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpskirt/color.rsi
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- state: overlay-inhand-right
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sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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@@ -340,6 +340,18 @@
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpsuit/color.rsi
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- state: overlay-inhand-left
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right:
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- state: inhand-right
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpsuit/color.rsi
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- state: overlay-inhand-right
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- type: entity
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parent: ClothingUniformBase
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@@ -588,6 +600,18 @@
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sprite: Clothing/Uniforms/Jumpsuit/security.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/security.rsi
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpsuit/color.rsi
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- state: overlay-inhand-left
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right:
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- state: inhand-right
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpsuit/color.rsi
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- state: overlay-inhand-right
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- type: entity
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parent: ClothingUniformBase
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@@ -621,6 +645,18 @@
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sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
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- type: Item
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inhandVisuals:
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left:
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- state: inhand-left
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpsuit/color.rsi
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- state: overlay-inhand-left
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right:
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- state: inhand-right
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color: "#C12D30"
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sprite: Clothing/Uniforms/Jumpsuit/color.rsi
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- state: overlay-inhand-right
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- type: entity
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parent: ClothingUniformBase
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