Security Resprite (#29082)

* security resprite

* hos cap fix

* i forgor

* further fixes

* my furniture is broken

* fedora update
This commit is contained in:
Flareguy
2024-06-18 21:04:03 -05:00
committed by GitHub
parent bb6215142d
commit 4cf60f805e
121 changed files with 161 additions and 137 deletions

View File

@@ -317,8 +317,8 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoshat
name: head of security's hat
description: "There's a new sheriff in station."
name: head of security cap
description: The robust standard-issue cap of the Head of Security. For showing the officers who's in charge.
components:
- type: Sprite
sprite: Clothing/Head/Hats/hoshat.rsi

View File

@@ -10,10 +10,10 @@
sprite: Clothing/OuterClothing/Coats/bomber.rsi
- type: entity
parent: [ClothingOuterStorageBase, AllowSuitStorageClothing]
parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, ClothingOuterArmorBasic]
id: ClothingOuterCoatDetective
name: detective trenchcoat
description: A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. Wearing it makes you feel for the plight of the Tibetans.
description: An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/detective.rsi
@@ -23,13 +23,20 @@
contents:
- id: SmokingPipeFilledTobacco
- id: FlippoEngravedLighter
- type: Armor #same as regular sec armor
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.70
Piercing: 0.70
Heat: 0.80
- type: ExplosionResistance
damageCoefficient: 1 #its a coat. it doesnt do shit
- type: entity
parent: [ClothingOuterCoatDetectiveLoadout]
id: ClothingOuterCoatDetectiveLoadoutGrey
name: noir trenchcoat
description: Ah, your trusty coat. There's a few tears here and there, giving it a more timely look. Or at least, that's what you told yourself when you found out gettin' it repaired would set you back 200 speos.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/detective_grey.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/detective_grey.rsi
- type: entity
parent: ClothingOuterCoatDetective
@@ -93,17 +100,6 @@
- type: Clothing
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatInspector
name: inspector's coat
description: A strict inspector's coat for being intimidating during inspections.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/insp_coat.rsi
- type: entity
parent: ClothingOuterStorageToggleableBase
id: ClothingOuterCoatJensen

View File

@@ -184,6 +184,20 @@
sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/hos.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
- state: overlay-inhand-left
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
right:
- state: inhand-right
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
- state: overlay-inhand-right
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
- type: entity
parent: ClothingUniformSkirtBase
@@ -377,6 +391,21 @@
sprite: Clothing/Uniforms/Jumpskirt/security.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/security.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
- state: overlay-inhand-left
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
right:
- state: inhand-right
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
- state: overlay-inhand-right
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
- type: entity
parent: ClothingUniformSkirtBase
@@ -388,6 +417,21 @@
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
- state: overlay-inhand-left
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
right:
- state: inhand-right
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
- state: overlay-inhand-right
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
- type: entity
parent: ClothingUniformSkirtBase

View File

@@ -340,6 +340,18 @@
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
- state: overlay-inhand-left
right:
- state: inhand-right
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
- state: overlay-inhand-right
- type: entity
parent: ClothingUniformBase
@@ -588,6 +600,18 @@
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/security.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
- state: overlay-inhand-left
right:
- state: inhand-right
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
- state: overlay-inhand-right
- type: entity
parent: ClothingUniformBase
@@ -621,6 +645,18 @@
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
- state: overlay-inhand-left
right:
- state: inhand-right
color: "#C12D30"
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
- state: overlay-inhand-right
- type: entity
parent: ClothingUniformBase