Custom burgers - FoodSequence system (#30755)
* setup foodsequence * name generation and max layers limit * move to nutrition * move code to serverside * move to appearance data * marked fields as required * Update foodsequence.yml * b * burgeers! * Update produce.yml * Update meat.yml * Update burger.yml * fix duplicate naming * Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * merge flavor profiles * make food trash List<> * merge trash * Update FoodComponent.cs * Update FoodComponent.cs * organs and cannabis support --------- Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
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@@ -125,18 +125,21 @@ namespace Content.Server.Nutrition.EntitySystems
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if (ev.Cancelled)
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return;
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if (string.IsNullOrEmpty(foodComp.Trash))
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if (foodComp.Trash.Count == 0)
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{
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QueueDel(uid);
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return;
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}
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// Locate the sliced food and spawn its trash
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var trashUid = Spawn(foodComp.Trash, _xformSystem.GetMapCoordinates(uid));
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foreach (var trash in foodComp.Trash)
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{
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var trashUid = Spawn(trash, _xformSystem.GetMapCoordinates(uid));
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// try putting the trash in the food's container too, to be consistent with slice spawning?
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_xformSystem.DropNextTo(trashUid, uid);
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_xformSystem.SetLocalRotation(trashUid, 0);
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// try putting the trash in the food's container too, to be consistent with slice spawning?
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_xformSystem.DropNextTo(trashUid, uid);
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_xformSystem.SetLocalRotation(trashUid, 0);
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}
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QueueDel(uid);
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}
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